Rustup
CodeLLDB
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Rustup | CodeLLDB | |
---|---|---|
58 | 23 | |
5,881 | 2,327 | |
1.9% | - | |
9.6 | 7.3 | |
3 days ago | 2 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rustup
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Problem with rust-analyzer in helix
I got it to finally work by following this
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Do you use relative toolchain paths with rustup? Let us know!
If you are someone actively using such relative-path toolchains, please contact us (Discord / Github issues).
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Canonical hiring Rust toolchain dev
We had a snap package; we removed it in mid 2022
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Announcing Rustup 1.26.0 | Rust Blog
I don't know. The PR references prior discussion without a link, so it may have been private.
- Foundation - Open Membership
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Telemetry really goes into Go toolchain, no matter what
As long as he doesn't put hidden folders in your root like rust. https://github.com/rust-lang/rustup/issues/341
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telemetry in the go toolchain? just say no...
I think you're being upvoted by folks who don't know better, which is a shame because you're making things up :/. The telemetry feature in rustup kept everything local and never "pinged home". And you had to enable it with a command `rustup telemetry enable`. And it just logged JSON files at the path you mentioned. By 2019, the feature was disabled (see: https://github.com/rust-lang/rustup/issues/341 ) because no one worked on it and it just gathered bugs.
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Go claims telemetry objectors arguing in bad faith and violating Code of Conduct
FWIW, there is a proposal to add telemetry to LLVM [0] and Rust used to have telemetry [1], both off by default. Some things in the node.js world have telemetry enabled by default, like Next.js [3].
Some people are posting here as if this as already decided -- AFIACT, that's not the case. It's not even a formal proposal yet, and the stated intent was to start a conversation around something concrete. (For context, this is standard for how I've seen the Go project approaches large topics, including for example I think there were something like ~8 very detailed generics design drafts from the core Go team over ~10 years).
It sounds like the Go team is going to take some time to look into some of the alternative approaches suggested in the feedback collected so far.
In any event, this is obviously a topic people are very passionate about, especially opt-in vs. opt-out, but I guess I would suggest not giving up hope quite yet.
[0] https://discourse.llvm.org/t/rfc-lldb-telemetry-metrics/6458...
[1] https://github.com/rust-lang/rustup/issues/341
[2] https://nextjs.org/telemetry
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Google's Go may add telemetry reporting that's on by default
Rust (Specifically Rust Up) seems to have planned to include telemetry but they paused and cancelled the decision, possibly after implementing it initially.
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Who "owns" Rust ?
https://github.com/rust-lang/rustup/issues/341 and rust installation uses telemetry
CodeLLDB
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custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
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Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
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Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
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How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
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Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
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Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
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i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
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using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb
What are some alternatives?
rust - Empowering everyone to build reliable and efficient software.
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
rust-mode - Emacs configuration for Rust
nvim-dap - Debug Adapter Protocol client implementation for Neovim
rust-on-raspberry-pi
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
Rust for Visual Studio Code
just - 🤖 Just a command runner
Rust Language Server - Repository for the Rust Language Server (aka RLS)
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
cargo-modules - Visualize/analyze a Rust crate's internal structure
cargo-linked - Display linked packages for compiled rust binaries