rustc_codegen_gcc
too-many-lists
rustc_codegen_gcc | too-many-lists | |
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49 | 219 | |
874 | 3,018 | |
1.5% | 0.7% | |
9.7 | 0.0 | |
6 days ago | 15 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
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rustc_codegen_gcc
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How hard would it be to port the Rust toolchain to a new non-POSIX OS written in Rust and get it to host its own development? What would that process entail?
Alternatively, there's another initiative called codegen_gcc which is about using GCC as a backend for the rustc compiler. It's (much) more advanced in Rust support, but I am not sure how easy it would be to use a modified libgccjit from there.
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"Rust makes me never want to touch C again" -- Matthew Ahrens
In addition to what others have said about platform support, Rust is also on its way to gaining more platform support through rustc_codegen_gcc, the GCC codegen backend for rustc, as an alternative to the LLVM backend. That means many of the platforms GCC supports will suddenly become available with Rust.
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Rust contributions for Linux 6.4 are finally merged upstream!
Yeah, rustc_codegen_gcc is a GCC backend for rustc, and its making a lot of good regular progress.
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GCC 13 and the State of Gccrs
gcc-rs is one of two projects for bringing Rust to gcc. gcc-rs is the more ambitious of the two, with an entirely new frontend. There is also rustc_codegen_gcc (https://github.com/rust-lang/rustc_codegen_gcc) that keeps the rustc frontend, and only swaps out LLVM for GCC at the codegen stage.
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rustc_codegen_gcc: Progress Report #22
Fixing unwinding in release mode is still ungoing. I could use some help here, so anyone with some understanding of unwinding, landing pads or GCC, please come on this issue to discuss this.
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Any alternate Rust compilers?
Additionally, there is gcc codegen for rustc (https://github.com/rust-lang/rustc_codegen_gcc), which is not a compiler per se, but an alternative code generator, with more architectures supported and other nice things. It's also coming along, but there's still a lot of work to do there too. There's also Cranelift codegen (https://github.com/bjorn3/rustc_codegen_cranelift), which is designed to make debug builds faster, but this is not as exciting/useful as the other 2.
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rustc_codegen_gcc: Progress Report #21
Good idea. I added the tag "help wanted" to the issue.
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Challenges writing a compiler frontend targeting both LLVM and GCC?
Also, there are indeed ABI issues, e.g. for 128-bit integers and NaN.
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A brave new world: building glibc with LLVM
I'm excited about both the backend & the frontend.
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Rust front-end merged in GCC trunk
There is also a project for rustc to use GCC instead of LLVM for codegen.
https://github.com/rust-lang/rustc_codegen_gcc
too-many-lists
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Towards memory safety with ownership checks for C
You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.
I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.
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Command Line Rust is a great book
Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
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[Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
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Need review on my `remove()` implementation for singly linked lists
I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
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Factor is faster than Zig
My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.
This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.
Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.
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Was Rust Worth It?
> Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.
Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.
A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/
- What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
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How to start learning a systems language
Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
- My team might work with Rust! But I need good article recommendations
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Conversion?
Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.
What are some alternatives?
gccrs - GCC Front-End for Rust
rust - Empowering everyone to build reliable and efficient software.
gcc-rust - a (WIP) Rust frontend for gcc / a gcc backend for rustc
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
min-sized-rust - 🦀 How to minimize Rust binary size 📦
book - The Rust Programming Language
databend - 𝗗𝗮𝘁𝗮, 𝗔𝗻𝗮𝗹𝘆𝘁𝗶𝗰𝘀 & 𝗔𝗜. Modern alternative to Snowflake. Cost-effective and simple for massive-scale analytics. https://databend.com
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
compiler-explorer - Run compilers interactively from your web browser and interact with the assembly
easy_rust - Rust explained using easy English
libgccjit-patches - Patches awaiting review for libgccjit
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings