rust-sokoban
ggez
rust-sokoban | ggez | |
---|---|---|
3 | 50 | |
142 | 4,119 | |
- | 0.7% | |
0.0 | 4.3 | |
over 1 year ago | 6 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-sokoban
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Sokoban clone written in Rust using ggez
I didn’t take a close look at your project yet, but based on the description, you may be interested in this: https://sokoban.iolivia.me (I also have a version in Bevy: https://github.com/ropewalker/bevy_sokoban).
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Anything C can do Rust can do Better
Rust sokoban - Olivia Ifrim
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[Help] How to make a Sokoban game?
1 is what I ended up implementing in https://github.com/iolivia/rust-sokoban/blob/master/code/rust-sokoban-c04-01/src/systems/input_system.rs, I discarded 2 because then you might need to roll back some moves if you find another box there or a wall etc, and it could look glitchy if you render while you’re in this bad state, and it’s pretty easy to get it wrong really.
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
Weld - Full fake REST API generator written with Rust
bevy - A refreshingly simple data-driven game engine built in Rust
swhkd - Sxhkd clone for Wayland (works on TTY and X11 too)
macroquad - Cross-platform game engine in Rust.
rust-library-i18n - Rust 核心库和标准库中文翻译,可作为 IDE 工具的智能提示,并生成本地 API 文档
piston - A modular game engine written in Rust
ferris-fetch - 🎨🦀 A system information tool for Rustaceans
Tetra - 🎮 A simple 2D game framework written in Rust
rust-quiz - Medium to hard Rust questions with explanations
Amethyst - Data-oriented and data-driven game engine written in Rust
AppFlowy - AppFlowy is an open-source alternative to Notion. You are in charge of your data and customizations. Built with Flutter and Rust.
love - LÖVE is an awesome 2D game framework for Lua.