rust-psvita
winsafe
rust-psvita | winsafe | |
---|---|---|
1 | 41 | |
11 | 440 | |
- | - | |
0.0 | 9.5 | |
almost 2 years ago | 2 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-psvita
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What's everyone working on this week (26/2021)?
Rust toolchain for psvita. The existing vitasdk toolchain is written in c and it's recommended to use wsl for development. Currently my project depends on vitasdk, but it's gonna change soon. So excited to port some game down the line. https://github.com/ZetaNumbers/rust-psvita
winsafe
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Sorry... what diskette?
I know all that shit because I'm the author of Rust's WinSafe library, which is a safer Rust layer over native Win32, so I had to deal with a lot of shit like this.
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Accessing List of Installed Apps on Windows 11
[dependencies] winsafe = { git = "https://github.com/rodrigocfd/winsafe", features = ["kernel"] }
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What is Rust's potential in game development?
Externally, you can write a lot of native Windows stuff in Rust already. Personally, I'm having a lot of fun with WinSafe.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
If you had such problems (which I also had in the past), I'm really interested in you opinion about WinSafe, and if it could help you solving them.
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Is there a more "traditional" desktop front end I can use with Tauri?
If you're after a native Windows application, WinSafe may suit your needs.
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GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
As the author of WinSafe, I can say it's tedious sometimes, but it's often very challenging, because you have to translate crazy unsafe behaviors into Rust's ownership model. It's surely hard, but also very rewarding at the end.
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Microsoft is rewriting core Windows libraries in Rust
As the author of the WinSafe lib, I wholeheartedly agree.
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A Proposal for Safe Window Handles
I don't know how rare this is (or how rare it should be), but this issue warned me about this potential problem, and I had to make a huge refactoring to treat the possibility. I had to rethink many aspects of all handle implementations. It was hard work, but in the end it was worth it.
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Why is building a UI in Rust so hard?
WinSafe says hello.
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Use ManuallyDrop in Rust to control drop order of structure fields
WinSafe, for example (which attemps to be a safe layer over the Windows API), provides lots of RAII automations. A fine example is the BeginPaint function:
What are some alternatives?
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.
handlebars-rust - Rust templating with Handlebars
winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.
substrate-archive - Blockchain Indexing Engine
skytable - Skytable is a modern scalable NoSQL database with BlueQL, designed for performance, scalability and flexibility. Skytable gives you spaces, models, data types, complex collections and more to build powerful experiences
warp-git - Testbed for using warp to serve a git repository
kube - Rust Kubernetes client and controller runtime
feel
calligrapher-ai - Handwriting Synthesis with RNNs ✍🏻
GEL - A library of geometry processing tools for computer graphics
rustdesk - An open-source remote desktop, and alternative to TeamViewer.