rust-psvita
Project to build PS Vita apps in rust (by ZetaNumbers)
GEL
A library of geometry processing tools for computer graphics (by janba)
rust-psvita | GEL | |
---|---|---|
1 | 1 | |
11 | 88 | |
- | - | |
0.0 | 8.6 | |
almost 2 years ago | 6 days ago | |
Rust | C | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-psvita
Posts with mentions or reviews of rust-psvita.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-28.
-
What's everyone working on this week (26/2021)?
Rust toolchain for psvita. The existing vitasdk toolchain is written in c and it's recommended to use wsl for development. Currently my project depends on vitasdk, but it's gonna change soon. So excited to port some game down the line. https://github.com/ZetaNumbers/rust-psvita
GEL
Posts with mentions or reviews of GEL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-28.
-
What's everyone working on this week (26/2021)?
Hey, cool! From my brief look at your link, I didn't catch how you're storing your triangulations, since only data structures for points and lines and such are mentioned. Do you have a mesh data structure? I'm thinking of something like a half-edge based representation, as found in GEL. That would be really cool to have in Rust.
What are some alternatives?
When comparing rust-psvita and GEL you can also consider the following projects:
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.
winsafe - Windows API and GUI in safe, idiomatic Rust.
feel
handlebars-rust - Rust templating with Handlebars
substrate-archive - Blockchain Indexing Engine
warp-git - Testbed for using warp to serve a git repository
sycamore - A library for creating reactive web apps in Rust and WebAssembly