rust-phf
tracing
rust-phf | tracing | |
---|---|---|
15 | 52 | |
1,727 | 5,006 | |
1.5% | 3.0% | |
4.8 | 7.8 | |
about 2 months ago | 1 day ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-phf
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Railwind 0.1.2 - A Tailwind compiler rewritten in Rust
could you create compile-time maps with https://github.com/rust-phf/rust-phf ? that way you don't pay the performance penalty of reading the ron files at runtime
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Static reference to generic implementation
However I'm still stuck for the matching between packet and handler. Phf map (static maps) doesn't support mapping to enum so I have to make a matching clause :
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What's everyone working on this week (4/2023)?
Have you seen the crate phf?
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Hey Rustaceans! Got a question? Ask here! (37/2022)!
Maybe phf will come handy?
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const string memory usage question
This is sort of an aside, but turning a not small index into a match statement is probably going to use more memory than the base data and suck for compile time. Might be smarter to include the index as bytes for ex with include! and interpret it directly. You could precompile a hash table with something like rust-phf: https://github.com/rust-phf/rust-phf.
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How to pass data from build script to binary crate?
A great example of how this is typically done is the phf crate: https://github.com/rust-phf/rust-phf
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Be still my static heart
https://github.com/rust-phf/rust-phf comes to mind.
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How does Rust implement matching against strings?
If you’re looking for something like gperf: https://github.com/rust-phf/rust-phf
- Announcing Rust 1.56.0 and Rust 2021
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Memory efficient hashmap?
Are all the keys known at compile-time? If so https://github.com/rust-phf/rust-phf might be best.
tracing
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Decrusting the tracing crate [video] by Jon Gjengset
The video description is as follows:
In this stream, we peel back the crust on the tracing crate — https://github.com/tokio-rs/tracing/ — and explore its interface, structure, and mechanisms. We talk about spans, events, their attributes and fields, and how to think about them in async code. We also dig into what subscribers are, how they pick up events, and how you can construct your own subscribers through the layer abstraction. For more details about tracing, see https://docs.rs/tracing/latest/tracing/.
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Vendor lock-in is in the small details
> What's been your biggest issues around ergonomics/amenities for OpenTelemetry?
I can't speak generally, but in the Rust ecosystem the various crates don't play well together. Here's one example: <https://github.com/tokio-rs/tracing/issues/2648> There are four crates involved (tracing-attributes, tracing-opentelemetry, opentelemetry, and opentelemetry-datadog) and none of them fit properly into any of the others.
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Grimoire - A recipe management application.
The tracing (logging) mechanism in an asynchronous codebase (tracing).
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How easy is it to swap out your async runtime?
Tracing is Tokio's alternative for async code.
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Hey Rustaceans! Got a question? Ask here (27/2023)!
At a technical level, in Rust, both [tracing]https://crates.io/crates/tracing) and log are entire ecosystems (though for the latter at least there's also third party logging frameworks), and there's at least a bridge from log to tracing.
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How can I write a tracing subscriber that saves to a database?
I am using https://github.com/tokio-rs/tracing for logging purposes in my application. I would like to develop a feature wherein logs should be saved to a database table (via sea-orm). Something similar is this, but it does not solve my needs fully.
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A locking war story
I've used the tracing infrastructure with tracing_flame to profile some hot paths in async code: https://github.com/tokio-rs/tracing/tree/master/tracing-flame
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I was wrong about rust
Oh nice! IIRC when I checked, it was the Unicode tables that smashed the code size. I recently hit the same issue with the tracing crate, where a crate feature (for env var filtering) pulled in regex and my binary was suddenly 1MB bigger.
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Debugging and profiling embedded applications.
I know about tools such as tracing, jaeger or tracy. While having a complete tracing could be a potential solution, these tools don't work with no_std.
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Custom Axum Logging for Routes?
tracing by itself only outputs log data, you need to consume them in a subscriber, the tracing-subscriber crate exists for this. (example)
What are some alternatives?
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
log4rs - A highly configurable logging framework for Rust
bumpalo - A fast bump allocation arena for Rust
slog - Structured, contextual, extensible, composable logging for Rust
string-cache - String interning for Rust
env_logger - A logging implementation for `log` which is configured via an environment variable.
rust - Empowering everyone to build reliable and efficient software.
log - Logging implementation for Rust
patterns - A catalogue of Rust design patterns, anti-patterns and idioms
opentelemetry-rust - The Rust OpenTelemetry implementation
sharded - Safe, fast, and obvious concurrent collections in Rust.
vector - A high-performance observability data pipeline.