-
It started as pub use operator::*: https://github.com/kube-rs/controller-rs/blame/c7d0ac652c25374c466f872d463928df96407503/src/main.rs
-
CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
-
For example, there's a basic lexer that I'd like to play around with. But even though Rust was built using that crate, the crate itself isn't part of the standard library or anything, right? Do I have to grab a copy of the source and add it in my project, or is there a trick to just bring it in "for free"?
-
Is there a third option? Surely node has a way to directly call native code, similar to Python's C extensions? Some Node equivalent of PyO3? For example, I found neon which promises "safe and fast native Node.js modules".
-
I need to do some tests with files operations, what's the best practice in regards to creating temporary files in tests ? I heard about tempfile but is there a more idiomatic way to do that ?
-
At a technical level, in Rust, both [tracing]https://crates.io/crates/tracing) and log are entire ecosystems (though for the latter at least there's also third party logging frameworks), and there's at least a bridge from log to tracing.
-
recently i came across this issue when trying to share a mongo client across tests, it turns out that a mongo client should only be used on the runtime that created it. is this something i should worry about for channels, or will they work if the sender & receiver are on different runtimes?
-
Godot game engine can interface with Rust nicely, has an editor and built-in 3D capabilities. It might serve well as the "debugging environment" to visualize the orbits.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives