Logging implementation for Rust (by rust-lang)
Depends on your logging crate. log does not depend on any async runtime.
Application level tracing for Rust.
Tracing is Tokio's alternative for async code.
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
Blocking prints in async code
2 projects | /r/rust | 28 Oct 2021
Seasoned game devs, what do you use for logging? What about tracing?
2 projects | /r/rust_gamedev | 22 Apr 2021
How can I write a tracing subscriber that saves to a database?
1 project | /r/rust | 3 Jul 2023
A locking war story
2 projects | /r/rust | 1 Jun 2023
Custom Axum Logging for Routes?
2 projects | /r/rust | 17 Mar 2023