Seasoned game devs, what do you use for logging? What about tracing?

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  • tracing

    Application level tracing for Rust.

  • Also, any thoughts on the tracing library for gamedev?

  • log

    Logging implementation for Rust (by rust-lang)

  • I wrote my own logger that conforms to the API supplied by the log crate. My implementation writes to stdout, to my in game console, and to a file. I flush on every message with the severity of "error" so that I don't lose the last message if it's an explanation of a crash or such. If the game crashes, the panic message is written to the log using backtrace. Only the 10 most recent logs are saved on the user's disk, as to not waste too much of their hard drive space.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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