rust-peg
Parsing Expression Grammar (PEG) parser generator for Rust (by kevinmehall)
ggez
Rust library to create a Good Game Easily (by ggez)
rust-peg | ggez | |
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10 | 50 | |
1,388 | 4,119 | |
- | 0.5% | |
3.6 | 4.3 | |
2 days ago | 2 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-peg
Posts with mentions or reviews of rust-peg.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
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nom > regex
And some related parser tools: - https://github.com/kevinmehall/rust-peg - https://github.com/pest-parser/pest - https://github.com/lalrpop/lalrpop
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Letlang — Roadblocks and how to overcome them - My programming language targeting Rust
Rust is a very nice langage for implementing compilers, and has a nice ecosystem for it (logos, rust-peg, lalrpop, astmaker -- this one is mine --, etc...).
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Is there a parsing library (lexer?) which can handle generic tokens?
My peg crate is a parser generator that supports arbitrary token types as input. See https://github.com/kevinmehall/rust-peg/blob/master/tests/run-pass/tokens.rs for an example.
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
The one rust parser-generator I used is PEG
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Hey Rustaceans! Got a question? Ask here! (29/2022)!
The two parser generators that I am aware of are lalrpop and PEG. There both great, and have seen some use by languages that have been written in Rust.
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Domain Specific Language embedded in Rust
rust-peg
- One Letter Programming Languages
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Using Nom - a parser combinator library
I wanted to create a parser for Apertium Stream. In 2014, I used Whittle in Ruby. If this year were 2001, I would use Lex/Yacc. Anyway, this year is 2021. I wanted to create this parser in Rust. I tried to find what is similar to Lex/Yacc. I found Rust-Peg. I found a link to Nom from Rust-Peg's document. My first impression was Nom example is easy to read. At least, its document claimed Nom is fast.
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Hey Rustaceans! Got an easy question? Ask here (5/2021)!
The peg crate has a resolved issue about this.
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Rust is the second most used language for Advent of Code, after Python
I don't really know that much about parsing and grammars, other than what I've learned about regular languages and expressions and context-free languages in a standard Theory of Comp course from my university. I basically just learned peg by reading the Wikipedia article on PEGs, reading the crate documentation to understand the syntax, and then looking at some of the peg examples on their GitHub to understand how it works in practice.
ggez
Posts with mentions or reviews of ggez.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-26.
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
When comparing rust-peg and ggez you can also consider the following projects:
pest - The Elegant Parser
bevy - A refreshingly simple data-driven game engine built in Rust
nom - Rust parser combinator framework
macroquad - Cross-platform game engine in Rust.
lalrpop - LR(1) parser generator for Rust
piston - A modular game engine written in Rust
chomp - A fast monadic-style parser combinator designed to work on stable Rust.
Tetra - 🎮 A simple 2D game framework written in Rust
rust-bison-skeleton - Bison frontend for Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
pom - PEG parser combinators using operator overloading without macros.
love - LÖVE is an awesome 2D game framework for Lua.