rust-objc
Objective-C Runtime bindings and wrapper for Rust. (by SSheldon)
Emu
The write-once-run-anywhere GPGPU library for Rust (by calebwin)
rust-objc | Emu | |
---|---|---|
6 | 3 | |
377 | 1,590 | |
- | - | |
0.0 | 0.0 | |
7 months ago | over 1 year ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-objc
Posts with mentions or reviews of rust-objc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-13.
- macOS Apps in Rust
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Where do I start for creating a windowed app in pure rust?
If you find dealing with the Obj-C bindings a bit daunting (I would), I'd recommend you use the objc crate. That will like you dive into the details of creating and updating Mac windows without having to figure out how to call Objective C from Rust.
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Calling Apple built-in (Swift) APIs from Rust
There is https://github.com/SSheldon/rust-objc which is abandoned.
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How to capture the contents of applications' windows and display them in real-time
On macOS, per-window capture is actually exceedingly easy and officially supported by Apple, either including window shadows or not. I'm not aware of any crate for doing it cross-platform, but the way to do it on macOS is documented all over the Internet and the bindings you need are in the objc and core-graphics crates.
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GPU computing on Apple Silicon
That looks like Objective C, not C. You can call Objective C methods from Rust via the objc crate.
- Wish we had Mac APIs for Rust
Emu
Posts with mentions or reviews of Emu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-30.
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How to rent a powerful computer for one remote task, once?
I've just been running it using the CMD. Maybe I can improve it to use my GPU with this library, since it's in Rust.
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GPU computing on Apple Silicon
I also found the emu crate, which provides a CUDA-esque wrapper over wpgu. This seems pretty convenient.
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Getting started with Machine Learning for Rust
https://github.com/calebwin/emu is promising, and const generics just came out, we really need a legit differentiable programming solution, autograd https://crates.io/crates/autograd ?
What are some alternatives?
When comparing rust-objc and Emu you can also consider the following projects:
rFmt
QuantMath - Financial maths library for risk-neutral pricing and risk
rusty-tags - Create ctags/etags for a cargo project
rust-gmp
fruity - Rusty bindings for Apple libraries
nphysics - 2 and 3-dimensional rigid body physics engine for Rust.
cbindgen - A project for generating C bindings from Rust code
arrayfire-rust - Rust wrapper for ArrayFire
iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.
collenchyma - Extendable HPC-Framework for CUDA, OpenCL and common CPU
onnx-mlir - Representation and Reference Lowering of ONNX Models in MLIR Compiler Infrastructure
rulinalg - A linear algebra library written in Rust