ndk
rustc_codegen_cranelift
ndk | rustc_codegen_cranelift | |
---|---|---|
5 | 44 | |
1,047 | 1,446 | |
1.8% | 2.4% | |
8.0 | 9.7 | |
5 days ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ndk
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Bare Metal Rust in Android
You can already. The ndk allows any language to be compiled to android. For rust see
https://github.com/rust-mobile/ndk
Which has the tools to do this.
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Using Rust instead of C++ for Android NDK development
I found an official introduction to the topic: https://source.android.com/docs/setup/build/rust/building-rust-modules/overview I found these bindings and even tried to make the examples work without luck: https://github.com/rust-mobile/ndk There even exists an interface with the C++ library I am using: https://docs.rs/oboe/latest/oboe/
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
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Rust for mobile development?
There's cargo-apk which is godsent extension making the process of building an apk as easy as cargo apk build. Although I wasn't able to make it fully work on my native machine, so I used miniquad's docker image, installed cargo-apk, and then built.
- Is there any other language that has something crucial that Rust hasn't? Minus libraries.
rustc_codegen_cranelift
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Cranelift code generation comes to Rust
Windows is supported. See https://github.com/rust-lang/rustc_codegen_cranelift/issues/....
- What part of Rust compilation is the bottleneck?
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A Guide to Undefined Behavior in C and C++
> When this happens, it seems like it'll be possible to get the LLVM bits out of the bootstrap process and lead to a fully self-hosted Rust.
What do you mean by "when this happens"? GP's point is that this has already happened: the Cranelift backend is feature-complete from the perspective of the language [0], except for inline assembly and unwinding on panic. It was merged into the upstream compiler in 2020 [1], and a compiler built with only the Cranelift backend is perfectly capable of building another compiler. LLVM hasn't been a necessary component of the Rust compiler for quite some time.
[0] https://github.com/bjorn3/rustc_codegen_cranelift
[1] https://github.com/rust-lang/rust/pull/77975
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What are some stuff that Rust isn't good at?
Note that the Cranelift codegen will eventually become standard for debug builds to speed them up.
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Rust port of B3 from WebKit, LLVM-like backend
Maybe one day we'll have rustc b3 backend like what they did with Cranelift
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Any alternate Rust compilers?
Additionally, there is gcc codegen for rustc (https://github.com/rust-lang/rustc_codegen_gcc), which is not a compiler per se, but an alternative code generator, with more architectures supported and other nice things. It's also coming along, but there's still a lot of work to do there too. There's also Cranelift codegen (https://github.com/bjorn3/rustc_codegen_cranelift), which is designed to make debug builds faster, but this is not as exciting/useful as the other 2.
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Capsules, reactive state, and HSR: Perseus v0.4.0 goes stable!
For the instant reloading, that's in Sycamore, so you should speak to its devs, but as for the alternative compiler backend, it's not my project, but it uses Cranelift and works pretty well! See https://github.com/bjorn3/rustc_codegen_cranelift for details.
- Security Engineer looking for ways to see if any of my tasks could slowly be ported to Rust or should I just stick with Python.
- Rust is now officially supported on some Infineon microcontrollers! (more to come later this year)
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Improving Rust compile times to enable adoption of memory safety
The more immediate goal of "distribute the cranelift backend as a rustup component" has been making good progress and seems like it might happen relatively soon https://github.com/bjorn3/rustc_codegen_cranelift/milestone/...
What are some alternatives?
stretch - High performance flexbox implementation written in rust
wasmtime - A fast and secure runtime for WebAssembly
Weylus - Use your tablet as graphic tablet/touch screen on your computer.
gccrs - GCC Front-End for Rust
cargo-mobile - Rust on mobile made easy!
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
apollo-framework - The Apollo framework is a toolkit for building stable and robust server software.
mrustc - Alternative rust compiler (re-implementation)
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
cranelift-jit-demo - JIT compiler and runtime for a toy language, using Cranelift
macroquad - Cross-platform game engine in Rust.
tch-rs - Rust bindings for the C++ api of PyTorch.