api-guidelines VS too-many-lists

Compare api-guidelines vs too-many-lists and see what are their differences.

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api-guidelines too-many-lists
32 219
1,203 3,027
0.6% 0.7%
3.3 0.0
about 2 months ago 17 days ago
Rust
Apache License 2.0 MIT License
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api-guidelines

Posts with mentions or reviews of api-guidelines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.
  • Best practices for designing traits in public crates?
    3 projects | /r/rust | 11 Dec 2023
  • Functional Options Pattern in Go and Rust
    2 projects | /r/learnrust | 3 Jun 2023
    Just wanting to let this here for some further input: - https://rust-lang.github.io/api-guidelines/ - https://rust-unofficial.github.io/patterns/ - https://deterministic.space/elegant-apis-in-rust.html
  • Hey Rustaceans! Got a question? Ask here (15/2023)!
    15 projects | /r/rust | 10 Apr 2023
    The API guidelines will help you write nice APIs. Clippy will usually at least find some things, try running with -Wclippy::pedantic for a lot more messages. Also you can ask mentors for specific guidance. Hope that helps.
  • Naming traits
    1 project | /r/learnrust | 31 Mar 2023
    There has been some previous discussion on this here: https://github.com/rust-lang/api-guidelines/discussions/28
  • What is the proper guidance on using generics as parameters for an API
    1 project | /r/rust | 30 Mar 2023
    I'm currently writing an API and using the API guidelines book. On the Flexibility page, there's a section on using generics as function parameters to minimize assumptions. The issue that I'm having is that the only example it gives is std::fs::File::open. Specifically, I want to know what is the "standard" way to use generics as parameters?
  • Prefixes in name and Reexports
    1 project | /r/rust | 12 Mar 2023
    I search up in the rust-api-guideline, but no luck finding something like this. There used to be an Organization according to this thread, but upon digging the repo commits, it was deleted by this commit. "We can reintroduce this section if we come up with a way to give firmer advice here."
  • What are some good practices when writing rust?
    2 projects | /r/rust | 28 Feb 2023
    public api of a library should follow Rust API Guidelines.
  • astro-float 0.6.6 arbitrary precision floating point library update
    2 projects | /r/rust | 23 Feb 2023
    API was made compliant with Rust API Guidelines.
  • Picking Up Rust Before C With My Goals In Mind?
    9 projects | /r/rust | 5 Feb 2023
    Finally, there's also the Little Book of Rust Books where you could look for tutorial materials or things like like Rust Design Patterns, Rust API Guidelines, and The Rust Performance Book. (See also rust-learning)
  • Learning rust
    4 projects | /r/rust | 17 Dec 2022
    Rust API Guidelines: If you're planning on building libraries or APIs in Rust, these guidelines provide recommendations for designing and presenting APIs in the language. They're written by the Rust library team, based on their experience building the Rust standard library and other crates in the ecosystem.

too-many-lists

Posts with mentions or reviews of too-many-lists. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.
  • Towards memory safety with ownership checks for C
    3 projects | news.ycombinator.com | 19 Feb 2024
    You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.

    I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.

  • Command Line Rust is a great book
    4 projects | /r/rust | 8 Dec 2023
    Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
  • [Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
    6 projects | /r/rust | 7 Dec 2023
    I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
  • Need review on my `remove()` implementation for singly linked lists
    2 projects | /r/rust | 29 Nov 2023
    I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
  • Factor is faster than Zig
    11 projects | news.ycombinator.com | 10 Nov 2023
    My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.

    This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.

    Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.

  • Was Rust Worth It?
    18 projects | news.ycombinator.com | 25 Oct 2023
    > Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.

    Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.

    A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/

  • What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
    3 projects | /r/rust | 31 May 2023
  • How to start learning a systems language
    7 projects | /r/rust | 17 May 2023
    Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
  • My team might work with Rust! But I need good article recommendations
    2 projects | /r/rust | 10 May 2023
  • Conversion?
    3 projects | /r/rust | 6 May 2023
    Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.

What are some alternatives?

When comparing api-guidelines and too-many-lists you can also consider the following projects:

wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript

rust - Empowering everyone to build reliable and efficient software.

patterns - A catalogue of Rust design patterns, anti-patterns and idioms

Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!

idiomatic-rust - 🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.

book - The Rust Programming Language

CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

gdnative - Rust bindings for Godot 3

easy_rust - Rust explained using easy English

Godot - Godot Engine – Multi-platform 2D and 3D game engine

x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings