api-guidelines
book
api-guidelines | book | |
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32 | 626 | |
1,199 | 14,290 | |
0.3% | 1.2% | |
3.3 | 8.7 | |
about 2 months ago | about 10 hours ago | |
Rust | ||
Apache License 2.0 | GNU General Public License v3.0 or later |
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api-guidelines
- Best practices for designing traits in public crates?
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Functional Options Pattern in Go and Rust
Just wanting to let this here for some further input: - https://rust-lang.github.io/api-guidelines/ - https://rust-unofficial.github.io/patterns/ - https://deterministic.space/elegant-apis-in-rust.html
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Hey Rustaceans! Got a question? Ask here (15/2023)!
The API guidelines will help you write nice APIs. Clippy will usually at least find some things, try running with -Wclippy::pedantic for a lot more messages. Also you can ask mentors for specific guidance. Hope that helps.
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Naming traits
There has been some previous discussion on this here: https://github.com/rust-lang/api-guidelines/discussions/28
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What is the proper guidance on using generics as parameters for an API
I'm currently writing an API and using the API guidelines book. On the Flexibility page, there's a section on using generics as function parameters to minimize assumptions. The issue that I'm having is that the only example it gives is std::fs::File::open. Specifically, I want to know what is the "standard" way to use generics as parameters?
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Prefixes in name and Reexports
I search up in the rust-api-guideline, but no luck finding something like this. There used to be an Organization according to this thread, but upon digging the repo commits, it was deleted by this commit. "We can reintroduce this section if we come up with a way to give firmer advice here."
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What are some good practices when writing rust?
public api of a library should follow Rust API Guidelines.
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astro-float 0.6.6 arbitrary precision floating point library update
API was made compliant with Rust API Guidelines.
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Picking Up Rust Before C With My Goals In Mind?
Finally, there's also the Little Book of Rust Books where you could look for tutorial materials or things like like Rust Design Patterns, Rust API Guidelines, and The Rust Performance Book. (See also rust-learning)
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Learning rust
Rust API Guidelines: If you're planning on building libraries or APIs in Rust, these guidelines provide recommendations for designing and presenting APIs in the language. They're written by the Rust library team, based on their experience building the Rust standard library and other crates in the ecosystem.
book
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Learning Rust: A clean start
My first port of call was to google learn rust which lead me to "the book". The book is a first steps guide written by the rust community for newbies (or Rustlings as they're called) to gain a 'solid grasp of the language'.
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Prodzilla: From Zero to Prod with Rust and Shuttle
Before Prodzilla, I’d read 'The Book' a couple of times, and had made my way through Rustlings, but hadn’t yet built a serious project in Rust.
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Help me stop hating rust
To answer your last question;
Start with the Rust book.
https://doc.rust-lang.org/book/
Then do Rustlings until the syntax becomes muscle memory.
Then join the Discord and start doing little projects.
You won’t get up to the proficiency of other languages as quickly in Rust. It takes longer. For me it’s taking a lot longer, but I enjoy it.
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Top 10 Rusty Repositories for you to start your Open Source Journey
Before diving into these repositories, familiarize yourself with Rust and its development ecosystem. The official Rust book is an excellent resource for developers at all levels. Each repository has documentation on how to contribute, covering code style, issue tracking, and pull requests.
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Command Line Rust is a great book
This is my third Rust book after the official book and Rust in Action. The other two books are great, but they were too theoretical for me. I'm a slow learner and had much trouble grokking Rust's features and idiosyncrasies. When I was done with these books, I was lost and unsure of what I could do.
- Advice Sought: Double down on Solidity dev or switch to Product?
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Nim
It's the same reason everything digital and downloadable isn't free: there's a cost to create it and there's a value to it.
For a language developer to charge for a book about that language, I think that's a completely valid way to make some money off of their work.
Even the Rust book, "The Rust Programming Language" is available freely online [0], but also as a print and ebook for sale via NoStarchPress [1].
[0] https://doc.rust-lang.org/book/
[1] https://nostarch.com/rust-programming-language-2nd-edition
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Systems programming - Rust
You know you can just read it online right now in 2 different variants It does contain some systems programming.
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Ask HN: How do you learn Rust in 2023?
I am looking at The Book (https://doc.rust-lang.org/book/), but hoped there was an amazing person on youtube.
Yeah, I'll build something, finally trying webassembly.
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Give me the best Resources to learn Rust
https://doc.rust-lang.org/book/ https://github.com/rust-lang/rustlings https://doc.rust-lang.org/rust-by-example/
What are some alternatives?
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
rust-by-example - Learn Rust with examples (Live code editor included)
patterns - A catalogue of Rust design patterns, anti-patterns and idioms
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
too-many-lists - Learn Rust by writing Entirely Too Many linked lists
solana-program-library - A collection of Solana programs maintained by Solana Labs
idiomatic-rust - 🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.
nomicon - The Dark Arts of Advanced and Unsafe Rust Programming
rust - Empowering everyone to build reliable and efficient software.
github-cheat-sheet - A list of cool features of Git and GitHub.
gdnative - Rust bindings for Godot 3