wg
arewegameyet
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7 | 99 | |
494 | 677 | |
0.0% | 0.9% | |
3.6 | 7.1 | |
almost 3 years ago | 6 days ago | |
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- | Creative Commons Attribution 4.0 |
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wg
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Rust β Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
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I want to make a game thatβs compatible with Nintendo switch.
If as me (I am not using Rust to make commercial games yet, though), you accept that you won't be attempting to port itself to a console and let some third-party do it for you, you'll discover that there is already some discussion about it, people already managed to get it working on major consoles, but so far there are no publisher or other company officially doing port of Rust games.
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Kind of quiet. So, my wishlist
A fast, Rust, JPEG 2000 decoder. Details here. The available options have either performance, cost, or licensing problems. I just need the decode part for classic JPEG 2000 at multi-resolution. Don't need tiles or video.
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Bevy 0.9: data oriented game engine built in Rust
> Game developers should be investing their time in open tooling without contracts or restrictive licensing
Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/co...)
I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(
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GameDev WG: Rust game ports welcomes your game examples
rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
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The Rust Gamedev Working Group is making a project showcase! To participate, submit a video of your project to the form.
There is a Github Discussion for this form: https://github.com/rust-gamedev/wg/discussions/121
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Current state of game console support?
https://github.com/rust-gamedev/wg/issues/90 ("Rust on Consoles")
arewegameyet
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Is rust suitable for multiplayer games?
arewegameyet
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Someday, maybe, we will be game. I hope.
"While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
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Egregoria is a city simulation with high granularity
I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".
All the blocks are there and the language is really well suited to games.
On top of my head:
The pros:
- The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.
- The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.
- Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.
- I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.
- The Rust community is very helpful, you can often talk directly to crate maintainers
The cons:
- Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.
- The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak
- Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/
Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.
- What is Rust's potential in game development?
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Struggling to find practical uses for Rust
For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
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Latest Zen Kernel......
Are we game yet? "Almost. We have the blocks, bring your own glue"
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Really frustrated. [Warning: Bit of a negative rant]
Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
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What are some stuff that Rust isn't good at?
I also know of https://arewegameyet.rs/
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Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
Yes β and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
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Are We <Thing> Yet?
They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
Godot - Godot Engine β Multi-platform 2D and 3D game engine
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust
rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka
ui-mock
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
rust-game-ports - Official host of games ported using Rust game libraries.
detonator - 2D game engine and editor π₯π£
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community