rust-embed
too-many-lists
rust-embed | too-many-lists | |
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9 | 219 | |
1,512 | 3,018 | |
- | 0.7% | |
7.3 | 0.0 | |
15 days ago | 14 days ago | |
Rust | Rust | |
MIT License | MIT License |
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rust-embed
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Learn WGPU updated to 0.15!
Ref: https://github.com/pyrossh/rust-embed/issues/205 Rust-embed behavior in debug mode is incompatible with cross-compilation. It nails a path from build time into the executable. Force release mode o"
- How to include Rocket.rs template files and static files in built binary
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Install package with third party files (ex. sql) - best practice
Not sure how common it is exactly but I've definitely seen it done here and there and done it myself in some projects. Having self-contained binaries is super nice and avoids a fair few issues. rust-embed makes it even better.
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Serving a frontend with a Rust Web framework
They even accepted one of my feature requests to add some file metadata which makes doing this kind of thing easier: https://github.com/pyros2097/rust-embed/issues/140
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Rust and Sqlite
Note: include_str! can make compilation a bit slow. The rust-embed crate can read files in debug mode as normal and embed the files in release mode.
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Hey Rustaceans! Got an easy question? Ask here (6/2022)!
For reference, there are examples for several frameworks in the rust-embed repo.
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Getting started with MongoDB and Redis in Rust
But then it turned out that the images can’t be read from the database due to the lack of GridFS support in MongoDB Rust Driver (open ticket). So for simplicity purposes, I decided to use rust_embed crate which allows including images in the application binary at compile time (at the development time they are loaded from a file system). (It is also possible to store images separately from the application; images folder should be mounted as a volume in the Docker Compose service definition)
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Introduction to gRPC in Rust
Images of planets are included in the application binary at compile time using rust_embed crate (at the development time they are loaded from a file system).
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What is the idiomatic way of embed files into Rust binary?
Maybe rust-embed can help you? I haven't used it myself, just came across the crate on this sub a while ago.
too-many-lists
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Towards memory safety with ownership checks for C
You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.
I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.
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Command Line Rust is a great book
Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
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[Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
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Need review on my `remove()` implementation for singly linked lists
I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
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Factor is faster than Zig
My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.
This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.
Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.
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Was Rust Worth It?
> Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.
Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.
A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/
- What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
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How to start learning a systems language
Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
- My team might work with Rust! But I need good article recommendations
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Conversion?
Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.
What are some alternatives?
redis-rs - Redis library for rust
rust - Empowering everyone to build reliable and efficient software.
teloxide - 🤖 An elegant Telegram bots framework for Rust
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
sailfish - Simple, small, and extremely fast template engine for Rust
book - The Rust Programming Language
MoonZoon - Rust Fullstack Framework
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
yew-sse-example - An example of use of yew-sse
easy_rust - Rust explained using easy English
bloomrpc - Former GUI client for gRPC services. No longer maintained.
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings