rust-ecosystem
zero-to-production
rust-ecosystem | zero-to-production | |
---|---|---|
8 | 85 | |
858 | 5,087 | |
1.0% | - | |
7.0 | 4.0 | |
9 days ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-ecosystem
- 3 years of fulltime Rust game development, and why we're leaving Rust behind
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Rust – Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
- Useful Clippy lint rules outside of defaults?
- More use of Rust is inevitable in open source software
- How I got involved in the Rust community
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What's the advantages of Rust over C/C++ today ? Is it possible to create the best 3d engine in Rust or a AAA game like Elden Ring, FF7 remake, GTA etc with it ? If it's possible why it asn't been done yet ?
Some companies are betting on Rust, like Embark Studio (though I'm not sure their next big game, ARC Raiders, is actually fully based on Rust... but it will come !)
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Why haven't the community created an open-source version of this game?
Next generation uses Rust https://github.com/EmbarkStudios/rust-ecosystem
- Embark Rust Ecosystem
zero-to-production
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Empowering Web Privacy with Rust: Building a Decentralized Identity Management System
Zero to Production in Rust - Book by Luca Palmieri: An in-depth book that guides readers through building a fully functional backend application in Rust, from zero to production.
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Rust books to read
And the book "Zero To Production In Rust - An introduction to backend development", I didn’t read it yet but seems pretty good
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How to read a YAML configuration file in my Rust service?
It’s a lot simpler if you add serde to the mix (derive Deserialize for your settings types). Have a look at the example from the Zero to Production book: https://github.com/LukeMathWalker/zero-to-production/blob/main/src/configuration.rs
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Ask HN: What to use for a Rest API written in Rust?
You probably want to check out the Zero to Production book which is about using Rust for back-end development.
https://www.zero2prod.com/
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I’ve fallen in love with rust so now what?
If your'e more into a tutorial with a book https://www.zero2prod.com/ is really good. You gonna build a newsletter service. With all the good stuff in backend development.
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Hyper – A fast and correct HTTP implementation for Rust
If you want to build a backend in Rust, Axum (which uses hyper underneath) is pretty recommended these days, as it's all in the tokio ecosystem. Actix Web is good too, but it has its own ecosystem of libraries. I read the book Zero To Production in Rust [0] which was a great overview on not just Rust but scalable backend architectures as a whole.
Interestingly, Cloudflare wanted to use hyper but found that it was too correct, so they had to build their own [1].
[0] https://www.zero2prod.com
[1] https://blog.cloudflare.com/how-we-built-pingora-the-proxy-t...
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Conversion?
In addition to the book, which has already been recommended. If you’re specifically into backend you should try Zero to Production. Luca really knows what he’s talking about, and it’s an excellent overview of backend rust and the development process in general.
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Do you know any programming tutorials where somebody explains how to write an app from the architecture point of view?
I highly recommend the book Zero to Production in Rust which also has an associated GitHub. I like the style of the writing and the explanations used within the book. Even though it uses Rust, the concepts seem to work in any language - I have applied the concepts to both Go and Python in the past.
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Opensource to learn from?
I would recommend you a book - "Zero to Production in Rust" https://www.zero2prod.com/
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Simple projects to practice Rust?
if you want to learn more about web backend development there is nothing better then https://www.zero2prod.com/
What are some alternatives?
downlords-faf-client - Official client for Forged Alliance Forever
rust-by-example - Learn Rust with examples (Live code editor included)
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
realworld-axum-sqlx - A Rust implementation of the Realworld demo app spec using Axum and SQLx.
rx - 👾 Modern and minimalist pixel editor
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
bevy - A refreshingly simple data-driven game engine built in Rust
black-hat-rust - Applied offensive security with Rust - https://kerkour.com/black-hat-rust
sqlite3-ocaml - OCaml bindings to the SQLite3 database
rust-blog - Educational blog posts for Rust beginners
oxidator - RTS game/engine in Rust and WebGPU
tour_of_rust - A tour of rust's language features