rust-ecosystem VS downlords-faf-client

Compare rust-ecosystem vs downlords-faf-client and see what are their differences.

SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
rust-ecosystem downlords-faf-client
10 76
890 198
0.7% 1.0%
5.5 8.9
7 months ago 5 days ago
Rust Java
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-ecosystem

Posts with mentions or reviews of rust-ecosystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-06-24.
  • Rust GPU Transitions to Community Ownership
    1 project | news.ycombinator.com | 22 Aug 2024
    It looks like they're still actively maintaining a bunch of rust crates, and they're still developing Wim (their blobby Roblox competitor written in rust).

    They have pulled back from the rust ecosystem quite a bit though since repi (their former CTO) left shortly after The Finals released. They stopped all their FOSS sponsorships, and there was [this PR](https://github.com/EmbarkStudios/rust-ecosystem/commit/61f0e...) which definitely doesn't inspire confidence.

  • Homegrown Rendering with Rust
    2 projects | news.ycombinator.com | 24 Jun 2024
    Notice the (2021).

    Read the change in which Embark's CTO backs off from Rust.[1] They were building their own rendering ecosystem, but seem to have backed off from that.

    The mainstream Rust 3D ecosystem just isn't good enough yet. I've brought this up before.

    The core crate for 3D is WGPU. This is a layer which tries to cover Vulkan, Metal, OpenGL, DX12, Android, and WebGPU targets. It works, but there are performance compromises to support all those different targets. Supporting web and Android means giving up some parallelism on desktop.

    The main alternative to WGPU is Vulkano, and MoltenVK, which is an adapter for Apple's Metal. (Apple just had to Think Different, which is why many games are not ported to MacOS.) It's OK, but it's really just a subset of Vulkan on top. Same parallelism problem, although not for any essential reason.

    All those offer a Vulkan-type API, which is rather low level. The caller has to manage GPU memory and scheduling. For that, there's Bevy, which is a whole game engine framework. Good work has been done in Bevy, but it's a framework, so you do it their way or not at all. There's Rend3, which is just a crate to manage memory and scheduling. I use that. It's been abandoned. I may have to take up maintaining that.

    Nobody is pushing these towards maximum performance and quality. Nobody has a good modern big-world 3D shooter on these stacks.

    All this stuff works fine if you're doing simple scenes. If you're pushing towards, say, the level of a 10 year old AAA title, it's not there. Modern Unreal Engine, not even close.

    Not enough money behind it.

    [1] https://github.com/EmbarkStudios/rust-ecosystem/commit/61f0e...

  • 3 years of fulltime Rust game development, and why we're leaving Rust behind
    21 projects | news.ycombinator.com | 26 Apr 2024
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    These are issues that I'm aware of that are "tracking" the status of Rust on console:

    * <https://github.com/rust-gamedev/wg/issues/90>

    * <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>

    I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.

    The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:

    * <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>

    * <https://godotengine.org/article/godot-consoles-all-you-need-...>

    The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).

  • Useful Clippy lint rules outside of defaults?
    1 project | /r/rust | 1 Jan 2023
  • More use of Rust is inevitable in open source software
    2 projects | news.ycombinator.com | 29 Dec 2022
  • How I got involved in the Rust community
    7 projects | news.ycombinator.com | 9 Dec 2022
  • What's the advantages of Rust over C/C++ today ? Is it possible to create the best 3d engine in Rust or a AAA game like Elden Ring, FF7 remake, GTA etc with it ? If it's possible why it asn't been done yet ?
    4 projects | /r/rust_gamedev | 20 Sep 2022
    Some companies are betting on Rust, like Embark Studio (though I'm not sure their next big game, ARC Raiders, is actually fully based on Rust... but it will come !)
  • Why haven't the community created an open-source version of this game?
    3 projects | /r/supremecommander | 15 Feb 2021
    Next generation uses Rust https://github.com/EmbarkStudios/rust-ecosystem
  • Embark Rust Ecosystem
    1 project | news.ycombinator.com | 7 Feb 2021

downlords-faf-client

Posts with mentions or reviews of downlords-faf-client. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-29.

What are some alternatives?

When comparing rust-ecosystem and downlords-faf-client you can also consider the following projects:

rx - 👾 Modern and minimalist pixel editor

winevdm - 16-bit Windows (Windows 1.x, 2.x, 3.0, 3.1, etc.) on 64-bit Windows

gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]

universa - Universa network, node, client and API

sqlite3-ocaml - OCaml bindings to the SQLite3 database

playforia-minigolf - Client & Server for Minigolf Game known from Playforia/Playray/Appeli. Written in Java.

oxidator - RTS game/engine in Rust and WebGPU

ReplDBClient - A Java Client for ReplDB

wg - Coordination repository of the Game Development Working Group

samples - JavaFX samples to run with different options and build tools

gdnative - Rust bindings for Godot 3

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured

Did you konow that Rust is
the 5th most popular programming language
based on number of metions?