rust-ecosystem
wg
rust-ecosystem | wg | |
---|---|---|
8 | 12 | |
858 | 1,834 | |
1.0% | 1.1% | |
7.0 | 8.1 | |
9 days ago | 5 days ago | |
Rust | ||
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-ecosystem
- 3 years of fulltime Rust game development, and why we're leaving Rust behind
-
Rust โ Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
- Useful Clippy lint rules outside of defaults?
- More use of Rust is inevitable in open source software
- How I got involved in the Rust community
-
What's the advantages of Rust over C/C++ today ? Is it possible to create the best 3d engine in Rust or a AAA game like Elden Ring, FF7 remake, GTA etc with it ? If it's possible why it asn't been done yet ?
Some companies are betting on Rust, like Embark Studio (though I'm not sure their next big game, ARC Raiders, is actually fully based on Rust... but it will come !)
-
Why haven't the community created an open-source version of this game?
Next generation uses Rust https://github.com/EmbarkStudios/rust-ecosystem
- Embark Rust Ecosystem
wg
-
Embedded Rust Education: 2023 Reflections & 2024 Visions
Inspired by James Munns's call, and as 2023 is coming to an end, I figure it's a good opportunity to reflect and look forward to 2024. It's been a bit over 1.5 years since I embarked on my embedded Rust journey and it's been nothing less than exciting since. So here it goes.
-
In search of Rust projects to contribute
Because you are an embedded guy. There is the https://github.com/rust-embedded/wg working-group. Rust on embedded is really on a got track forward. There are many chips/vendors that are supported both in no std / std rust world, but still there is a lot of niche things where you can actively help to be the first to get it run in Rust.
-
Rust โ Are We Game Yet?
To specifically answer your question, here:
* <http://www.areweembeddedyet.com/>
It currently redirects to:
* <https://rust-embedded.org>
Which doesn't really contain anything other than a link to <https://github.com/rust-embedded>.
(via <https://github.com/rust-embedded/wg/issues/15>)
-
Google announce secure Rust-based OS for embedded system
Then the Rust Embedded workgroup provides: - Direction on how to using generics and zero-sized types to achieve functional safety - svd2rust, which provides safe abstractions to peripheral access from SVD files and achieves this functional safety - The embedded HAL spec, which makes porting to different vendors/hardware easy - Peripheral access controllers and HALs for various vendors & hardware
-
What are your guys' thoughts on Rust?
The Rust Embedded Devices Working Group curates a list of useful embedded Rust resources, including Peripheral Access Crates (autogenerated from SVD files), embedded-hal Implementation Crates (hand-written libraries implementing the traits (interfaces) specified by the embedded-hal), and Board Support Crates.
-
Question about Rust's binary size
You should also look at https://github.com/rust-embedded/wg/issues/41 and https://github.com/rust-lang/rust/pull/55011#issuecomment-429336055.
-
Things you canโt do in Rust (and what to do instead)
Here's an interesting discussion, consolidated here. My view is you should use a restricted scope atomic (as best as can be supported) and interact with that through a handler struct. I.e. no global state.
- Semantic Versioning Will Not Save You
- Is there a embedded community/website where it is modern?
-
Would it be possible to run Rust on the new Raspberry Pi Pico?
Most of the issues are explained in EWG RFC 419. The TL;DR is that some resources need to implement Send to be usable from interrupts, but they must not be sent across cores.
What are some alternatives?
downlords-faf-client - Official client for Forged Alliance Forever
rust-semverver - Automatic checking for semantic versioning in library crates
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
pico-examples
rx - ๐พ Modern and minimalist pixel editor
flip-link - Adds zero-cost stack overflow protection to your embedded programs
bevy - A refreshingly simple data-driven game engine built in Rust
erdtree - A modern, cross-platform, multi-threaded, and general purpose filesystem and disk-usage utility that is aware of .gitignore and hidden file rules.
sqlite3-ocaml - OCaml bindings to the SQLite3 database
not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust
oxidator - RTS game/engine in Rust and WebGPU
TX-2-simulator - Simulator for the pioneering TX-2 computer