rust-ecosystem
krustlet
rust-ecosystem | krustlet | |
---|---|---|
8 | 21 | |
858 | 3,533 | |
1.0% | 0.3% | |
7.0 | 3.1 | |
9 days ago | 7 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-ecosystem
- 3 years of fulltime Rust game development, and why we're leaving Rust behind
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Rust – Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
- Useful Clippy lint rules outside of defaults?
- More use of Rust is inevitable in open source software
- How I got involved in the Rust community
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What's the advantages of Rust over C/C++ today ? Is it possible to create the best 3d engine in Rust or a AAA game like Elden Ring, FF7 remake, GTA etc with it ? If it's possible why it asn't been done yet ?
Some companies are betting on Rust, like Embark Studio (though I'm not sure their next big game, ARC Raiders, is actually fully based on Rust... but it will come !)
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Why haven't the community created an open-source version of this game?
Next generation uses Rust https://github.com/EmbarkStudios/rust-ecosystem
- Embark Rust Ecosystem
krustlet
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WASM Instructions
Oh it’s certainly looking like that IMO.
You can run wasm in k8s: https://krustlet.dev/
Docker itself can run wasm: https://wasmlabs.dev/articles/docker-without-containers/
There are a few serverless runtimes based on wasm: https://wasmcloud.com/
A lot of those are powered by wasmtime or WasmEdge.
If you’re wanting to be able to just pull down a random app and run it as wasm, that’s inherently harder with wasm, because you have to recompile, and amazing compiling stuff is always harder than it should be. For example I compiled jq to wasm to other day, so you dont have to worry (as much) about the CVEs that was issued recently. https://github.com/rockwotj/jq-wasi
- The advantage of WASM compared with container runtimes
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Crafting container images without Dockerfiles
It can, kubevirt is a project for running VMs https://kubevirt.io/ and there have been more esoteric things like WASM (https://github.com/krustlet/krustlet).
- The Python Paradox
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I Don’t wanna use Docker or kubernetes
Or you can run Krustlet instead of Kubelet. That makes it so you can only run WebAssembly on the cluster - so no Go, no Python, only Rust!
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Why did the Krustlet project die?
But the project seems to have died: https://github.com/krustlet/krustlet/graphs/contributors
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Does anybody have a use-case for Scala WASM compilation target?
There are some cloud providers that are starting to offer wasm support. Docker is currently working on wasm https://docs.docker.com/desktop/wasm/ There is also krustlet https://krustlet.dev/ which lets you run wasm in kubernetes
- How I got involved in the Rust community
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Are V8 isolates the future of computing?
> If one writes Go or Rust, there are much better ways to run them than targeting WASM
wasm has its place, especially for contained workloads that can be wrapped in its strict capability boundaries (think, file-encoding jobs that shouldn't access anything else but said files: https://news.ycombinator.com/item?id=29112713).
> Containers are still the defacto standard.
wasmedge [0], atmo [1], krustlet [2], blueboat [3] and numerous other projects are turning up the heat [4]!
[0] https://github.com/WasmEdge/WasmEdge
[1] https://github.com/suborbital/atmo
[2] https://github.com/krustlet/krustlet
[3] https://github.com/losfair/blueboat
[4] https://news.ycombinator.com/item?id=30155295
- Krustlet: Kubernetes Kubelet in Rust for Running WASM
What are some alternatives?
downlords-faf-client - Official client for Forged Alliance Forever
miniflare - 🔥 Fully-local simulator for Cloudflare Workers. For the latest version, see https://github.com/cloudflare/workers-sdk/tree/main/packages/miniflare.
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
youki - A container runtime written in Rust
rx - 👾 Modern and minimalist pixel editor
yew - Rust / Wasm framework for creating reliable and efficient web applications
bevy - A refreshingly simple data-driven game engine built in Rust
brython - Brython (Browser Python) is an implementation of Python 3 running in the browser
sqlite3-ocaml - OCaml bindings to the SQLite3 database
Transcrypt - Python 3.9 to JavaScript compiler - Lean, fast, open! -
oxidator - RTS game/engine in Rust and WebGPU
awesome-paas - A curated list of PaaS, developer platforms, Self hosted PaaS, Cloud IDEs and ADNs.