Clippy
too-many-lists
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Clippy | too-many-lists | |
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120 | 219 | |
10,755 | 3,014 | |
1.7% | 1.9% | |
10.0 | 0.0 | |
about 20 hours ago | 9 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
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Clippy
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More than you've ever wanted to know about errors in Rust
I couldn't find it in the API guidelines either. From what I understand, the idea is that any trait bounds, which includes generic type parameter bounds and lifetime bound on a type (struct or enum) would be repeated back in the impl block
there is a nice discussion on this issue here: https://github.com/rust-lang/rust-clippy/issues/1689
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New clippy lint: detecting `&mut` which could be `&` in function arguments
You should not blindly follow clippy lints. They are sometimes wrong. Another example https://github.com/rust-lang/rust-clippy/issues/9782 .
- Let else will finally be formatted by rustfmt soon
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My deduplication solution written in Rust beats everything else: casync, borg...
I often write () = f() to assert that f() is unit. Unfortunately clippy warns on such code ( https://github.com/rust-lang/rust-clippy/issues/9048 ). There are very recent pull requests for this bug, so hopefully this bug will be fixed very soon. But meanwhile I invented this workaround: [()] = [f()] :)
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Any open source projects willing to take in juniors?
Apart from running clippy on many projects being essential, clippy is also an exceptionally welcoming project, no matter your prior knowledge.
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Any new Opensource projects in (rust) looking for contributors. I want to start my journey as an OSS contributor.
clippy is a great place to get started :) though it isn't exactly new.
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I want to contribute in a big project
clippy is also pretty compiler-adjacent and unlike rust-analyzer uses rustc's internal APIs. Don't let the size of the code base scare you off! It's actually feasible for a newcomer to contribute even such a substantial change as a new lint, and we have issues labeled as "good first issue" that come with mentorship, so you don't need to go it alone.
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rustc-plugin: A framework for writing plugins that integrate with the Rust compiler
Yes, you could use it to write a lint. Although you might find it easier to just fork Clippy and add your own lints to their existing framework.
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Reading Rust
Check out the readme for more information.
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Rust Tips and Tricks #PartOne
They are two of my favorite Rust tools. If you haven’t tried them yet, I highly recommend giving them a try. Clippy can detect various lints in your code and guide you towards writing more idiomatic code. To install Clippy, simply run rustup component add clippy, and to run it within your workspace, execute cargo clippy. For more details, visit Clippy’s GitHub repository.
too-many-lists
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Towards memory safety with ownership checks for C
You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.
I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.
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Command Line Rust is a great book
Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
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[Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
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Need review on my `remove()` implementation for singly linked lists
I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
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Factor is faster than Zig
My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.
This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.
Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.
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Was Rust Worth It?
> Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.
Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.
A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/
- What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
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How to start learning a systems language
Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
- My team might work with Rust! But I need good article recommendations
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Conversion?
Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.
What are some alternatives?
rustfmt - Format Rust code
rust - Empowering everyone to build reliable and efficient software.
vscode-rust
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
rust.vim - Vim configuration for Rust.
book - The Rust Programming Language
rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Rust for Visual Studio Code
easy_rust - Rust explained using easy English
intellij-rust - Rust plugin for the IntelliJ Platform
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings