rust-bindgen
rlua
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rust-bindgen | rlua | |
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50 | 13 | |
4,088 | 1,676 | |
3.0% | 1.1% | |
9.0 | 8.2 | |
1 day ago | 3 months ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-bindgen
- Rust Bindgen
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ffizz: Build a Beautiful C API in Rust
Rust supports two kinds of FFI: calling into Rust from another language; and calling into another language from Rust. Most of the thought and tooling that exists right now is organized around the second kind. For example, bindgen is a popular tool that generates useful Rust wrappers from a C or C++ header file.
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Best practices in creating a Rust API for a C++ library? Seeking advice from those who've done it before.
I have looked into bindgen, but found that it would not be feasible due to OMPL not having a C API, just C++.
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the graphics driver doesn't work on gentoo.
Yes! Are you running LLVM version 16.0.0 or newer, by any chance? I believe this is an issue with some builds of bindgen with newer versions of LLVM. See https://github.com/rust-lang/rust-bindgen/issues/2488
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Any sort of plugin engine with dynamic load ability and any limitations?
On native, you have to define a C API, probably using a header file. Even if both sides are implemented in Rust, they have to speak that C API (documentation).
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How can I use rust libraries in C++
Bindgen has some functionality for direct talk to C++ https://github.com/rust-lang/rust-bindgen
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Issue resolving dependencies when linking C libraries
I am trying to use rust-bindgen (https://github.com/rust-lang/rust-bindgen) to link a static C library (say `libexample.a`) which is compiled in a separate project with CMake. The `libexample.a` depends on other libraries (for example `libcurl.a`) installed on the system.
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I implemented a NASA image compression algorithm
It looks like the guy you're replying too was kind of an ass, but I do want to point out for anyone else reading that that's not actually that much of a technical limitation: rust code can natively call C code. The main thing you need is a translation of the C library's header file so rustc knows what C functions and structs exist, and that can be automatically generated with bindgen.
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Hey Rustaceans! Got a question? Ask here (5/2023)!
It's quite the different approach, but you could consider using bindgen instead.
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Control hardware using c# or c++ API (dll)
Use bindgen or CXX to create Rust bindings for the C or C++ libraries.
rlua
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Rust and Lua api
There's the rlua package for running lua in your rust app: https://github.com/amethyst/rlua
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What is your favourite Rust specific feature that you miss in other languages?
Some sys crates do embed the source files, like rlua for example.
- Hey Rustaceans! Got an easy question? Ask here (9/2022)!
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Lua: Good, Bad, and Ugly Parts
[1] - https://github.com/amethyst/rlua/blob/master/examples/guided_tour.rs
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I hate automod and have a question
Yes though, given that a CCleaner/BleachBit-style situation is going to be I/O-bound, I'd probably go with rlua, PyO3, or rust-cpython for plugins.
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Ketos: Lisp dialect scripting and extension language for Rust programs
I wrote up some rust low-level bindings for guile [1]. The problem is that Guile liberally uses setjmp/longjmp, which breaks rust destructors. It might be possible to fix this by wrapping every call the way rlua does [2], but I'm not familiar enough with Guile to know.
1: https://github.com/ysimonson/guile-sys
2: https://github.com/amethyst/rlua/issues/21
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Rust's interface to the Lua programming language is called 'mlua'. not Lust. This should get fixed.
And.. another binding finally called rlua https://github.com/amethyst/rlua
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Does rust have function works like eval?
hlua or rlua are what you want for Lua, rust-cpython or PyO3 for Python, rutie for Ruby, and possibly deno_core for JavaScript.
- Embedding Lisp in C++ – A Recipe
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I open sourced a game I just released on Steam, written in Lua
Janet is what introduced me to Fennel. Conjure [1] sold me on Fennel over Janet. The Neovim community is rallying around Lua.
(And in fact, what sold me on Rust was its truly excellent Lua FFI support [2].)
[1]: https://github.com/Olical/conjure
[2]: https://github.com/amethyst/rlua
What are some alternatives?
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
mlua
cxx - Safe interop between Rust and C++
hlua - Rust library to interface with Lua
autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers
janet - A dynamic language and bytecode vm
JNA - Java Native Access
kaboom.js - 💥 JavaScript game library
vulkano - Safe and rich Rust wrapper around the Vulkan API
bincode - A binary encoder / decoder implementation in Rust.
CC - A small, usability-oriented generic container library.
msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]