rlua VS bincode

Compare rlua vs bincode and see what are their differences.

rlua

High level Lua bindings to Rust (by mlua-rs)

bincode

A binary encoder / decoder implementation in Rust. (by servo)
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rlua bincode
13 16
1,667 2,499
1.7% 3.3%
8.2 6.9
about 2 months ago 3 days ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rlua

Posts with mentions or reviews of rlua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-19.

bincode

Posts with mentions or reviews of bincode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.
  • Hey Rustaceans! Got a question? Ask here (14/2023)!
    4 projects | /r/rust | 3 Apr 2023
    Ermm... actually I meant something like this: playground, but then I realized it's basically (de)serialization, and I just found that we already have a crate for that: bincode.
  • Convert a base-64 encoded, serialised, Rust struct to a Python class
    3 projects | /r/rust | 6 Mar 2023
    One, figure out the bincode format (documented here: https://github.com/bincode-org/bincode/blob/trunk/docs/spec.md) and write your own parser. Maybe a one-off that specifically only handles this one data structure would be fairly straightforward.
  • impl serde::Deserialize... is it really that complicated?
    2 projects | /r/rust | 28 Apr 2022
    Step 1: The Deserialize type requests data from the Deserializer with one of the deserialize_type methods. This gives it an opportunity to provide certain metadata about the type: structs provide a list of fields, enums provide a list of variants, tuples provide a length, etc. Some data formats (notably bincode) require this metadata to drive deserializing, as the wire format is not self-describing. Crucially, the Deserialize type also provides a visitor that is capable of receiving the requested data from the Deserializer.
  • A nicer way to pack this message?
    2 projects | /r/rust | 1 Apr 2022
    Alternatively, give Bincode a try.
    2 projects | /r/rust | 1 Apr 2022
    If you can use std, have you had a look at the crate [bincode](https://crates.io/crates/bincode)? If you can't use std, I've found the crate [bincode-nostd](https://crates.io/crates/bincode-no-std) which is old but maybe you can find something similar and more recent?
  • Hey Rustaceans! Got an easy question? Ask here (9/2022)!
    19 projects | /r/rust | 1 Mar 2022
    Like separate instructions? I was thinking if a instruction have unknown length I make sure I have some kind of header field that tells the data length of the instruction so receiver knows when next instruction starts. And I was planning on using Bincode with serde to serialize and dezerialize like structs and stuff.
  • Easily converts a struct into Vec<u8> and back.
    4 projects | /r/rust | 1 Dec 2021
    Isn't this essentially bincode?
  • Does rust have function works like eval?
    9 projects | /r/rust | 19 Aug 2021
    This is similar in practice to using abi_stable, and end-users will still receive compiled files, but your plugins will be sandboxed and a single build will work on all platforms. The downside is that it's a bit more work because WebAssembly's support for passing complex data types between the host and the WebAssembly code is in the preliminary stages, so you need to do something like using Serde to encode your data into something like Bincode or MessagePack (or JSON and friends) to hand it off between the host and the plugin.
  • Netcode & ECS data organization
    2 projects | /r/gamedev | 13 May 2021
    The network manager handles serializing it into a binary format (using the bincode crate https://crates.io/crates/bincode), sending it out to other clients on a separate IO thread etc. I'm not exactly sure how bincode handles the serializations, but it allows me to automatically derive ways for a struct (in this case, Snapshot) to be serialized and desterilized to/from raw bytes which can be sent/received over the network.
  • If you could re-design Rust from scratch today, what would you change?
    16 projects | /r/rust | 25 Apr 2021
    I've built type-specific hacks to avoid this which produce up to 50% runtime improvements. Latest one is in this PR: https://github.com/bincode-org/bincode/pull/337. The standard library should provide a way to sidestep the copy through a pointer. Useful BufRead/BufWrite traits would be a good start.

What are some alternatives?

When comparing rlua and bincode you can also consider the following projects:

serde - Serialization framework for Rust

msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]

mlua

PyO3 - Rust bindings for the Python interpreter

rust-cbor - CBOR (binary JSON) for Rust with automatic type based decoding and encoding.

nue - I/O and binary data encoding for Rust

hlua - Rust library to interface with Lua

evcxr

janet - A dynamic language and bytecode vm

kaboom.js - 💥 JavaScript game library

rust-ordered-float

capnproto-rust - Cap'n Proto for Rust