rust-analyzer VS too-many-lists

Compare rust-analyzer vs too-many-lists and see what are their differences.

rust-analyzer

A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer] (by rust-analyzer)

too-many-lists

Learn Rust by writing Entirely Too Many linked lists (by rust-unofficial)
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rust-analyzer too-many-lists
207 219
9,320 3,014
- 1.9%
10.0 0.0
about 2 years ago 9 days ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-analyzer

Posts with mentions or reviews of rust-analyzer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-17.
  • rust-analyzer changelog #177
    1 project | /r/rust | 17 Apr 2023
    #14561 map tokens from include! expansion to the included file
  • Make LSP-Rust-analyzer works
    1 project | /r/neovim | 2 Mar 2023
    return { tools = { -- autoSetHints = false, on_initialized = function() vim.api.nvim_create_autocmd({ "BufWritePost", "BufEnter", "CursorHold", "InsertLeave" }, { pattern = { "*.rs" }, callback = function() vim.lsp.codelens.refresh() end, }) end, auto = false, inlay_hints = { -- Only show inlay hints for the current line only_current_line = false, auto = false, -- Event which triggers a refersh of the inlay hints. -- You can make this "CursorMoved" or "CursorMoved,CursorMovedI" but -- not that this may cause higher CPU usage. -- This option is only respected when only_current_line and -- autoSetHints both are true. only_current_line_autocmd = "CursorHold", -- whether to show parameter hints with the inlay hints or not -- default: true show_parameter_hints = false, -- whether to show variable name before type hints with the inlay hints or not -- default: false show_variable_name = false, -- prefix for parameter hints -- default: "<-" -- parameter_hints_prefix = "<- ", parameter_hints_prefix = " ", -- prefix for all the other hints (type, chaining) -- default: "=>" -- other_hints_prefix = "=> ", other_hints_prefix = " ", -- whether to align to the lenght of the longest line in the file max_len_align = false, -- padding from the left if max_len_align is true max_len_align_padding = 1, -- whether to align to the extreme right or not right_align = false, -- padding from the right if right_align is true right_align_padding = 7, -- The color of the hints highlight = "Comment", }, hover_actions = { auto_focus = false, border = "rounded", width = 60, -- height = 30, }, }, server = { --[[ $ mkdir -p ~/.local/bin $ curl -L https://github.com/rust-analyzer/rust-analyzer/releases/latest/download/rust-analyzer-x86_64-unknown-linux-gnu.gz | gunzip -c - > ~/.local/bin/rust-analyzer $ chmod +x ~/.local/bin/rust-analyzer --]] -- cmd = { os.getenv "HOME" .. "/.local/bin/rust-analyzer" }, cmd = { os.getenv "HOME" .. "~/.cargo/bin/rust-analyzer" }, on_attach = require("user.lsp.handlers").on_attach, capabilities = require("user.lsp.handlers").capabilities, settings = { ["rust-analyzer"] = { lens = { enable = true, }, checkOnSave = { command = "clippy", }, }, }, }, }
  • rust-analyzer changelog #164
    3 projects | /r/rust | 17 Jan 2023
    I would like changes like https://github.com/rust-analyzer/rust-analyzer/pull/13799 to be listed in 'Breaking Changes' category, to приманка draw the users' attention.
  • Mun v0.4.0 released
    4 projects | /r/rust_gamedev | 13 Dec 2022
    For those of you who haven’t heard of Mun before, Mun is an embeddable programming language empowering creation through iteration. The idea to create Mun originated out of frustration with the Lua dynamic scripting language and a desire to have similar hot reloading functionality available in Rust. As such, it’s not a direct competitor with Rust, but instead is intended to be used with Rust (or C/C++) as a host/embedded language pairing. Actually, Mun is completely written in Rust, building on similar crates as rust-analyzer and rustc. Its key features include:
  • rust-analyzer changelog #159
    2 projects | /r/rust | 12 Dec 2022
    #13728 upgrade chalk to make solver fuel work again (works around most trait solving hangs).
  • rust-analyzer changelog #147
    1 project | /r/rust | 19 Sep 2022
    #13221 (first contribution) add option to move lenses above doc comments (rust-analyzer.lens.location):
  • Does Rust need proc-macros 2.0?
    2 projects | /r/rust | 27 Jul 2022
    Rust-analyzer has a good overview: https://github.com/rust-analyzer/rust-analyzer/blob/master/docs/dev/syntax.md
  • rust-analyzer changelog #134
    7 projects | /r/rust | 20 Jun 2022
    #12517 (first contribution) fix completion for methods in trait generated by macro.
  • LSP Rust Analyzer keeps telling me `Error NO_RESULT_CALLBACK_FOUND`
    3 projects | /r/neovim | 12 Jun 2022
    -- all the opts to send to nvim-lspconfig -- these override the defaults set by rust-tools.nvim -- see https://github.com/neovim/nvim-lspconfig/blob/master/doc/server_configurations.md#rust_analyzer server = { -- on_attach is a callback called when the language server attachs to the buffer -- on_attach = on_attach, settings = { -- to enable rust-analyzer settings visit: -- https://github.com/rust-analyzer/rust-analyzer/blob/master/docs/user/generated_config.adoc ["rust-analyzer"] = { -- enable clippy on save checkOnSave = { command = "clippy" }, assist = { importGranularity = "module", importPrefix = "self", }, cargo = { loadOutDirsFromCheck = true }, procMacro = { enable = true }, } } },
  • rust-analyzer changelog #130
    2 projects | /r/rust | 23 May 2022
    #12349 publish universal VSIX to make Code happy.

too-many-lists

Posts with mentions or reviews of too-many-lists. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.
  • Towards memory safety with ownership checks for C
    3 projects | news.ycombinator.com | 19 Feb 2024
    You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.

    I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.

  • Command Line Rust is a great book
    4 projects | /r/rust | 8 Dec 2023
    Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
  • [Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
    6 projects | /r/rust | 7 Dec 2023
    I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
  • Need review on my `remove()` implementation for singly linked lists
    2 projects | /r/rust | 29 Nov 2023
    I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
  • Factor is faster than Zig
    11 projects | news.ycombinator.com | 10 Nov 2023
    My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.

    This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.

    Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.

  • Was Rust Worth It?
    18 projects | news.ycombinator.com | 25 Oct 2023
    > Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.

    Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.

    A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/

  • What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
    3 projects | /r/rust | 31 May 2023
  • How to start learning a systems language
    7 projects | /r/rust | 17 May 2023
    Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
  • My team might work with Rust! But I need good article recommendations
    2 projects | /r/rust | 10 May 2023
  • Conversion?
    3 projects | /r/rust | 6 May 2023
    Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.

What are some alternatives?

When comparing rust-analyzer and too-many-lists you can also consider the following projects:

vscode-rust - Rust extension for Visual Studio Code

rust - Empowering everyone to build reliable and efficient software.

Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/

Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!

intellij-rust - Rust plugin for the IntelliJ Platform

book - The Rust Programming Language

rustfmt - Format Rust code

CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

eglot - A client for Language Server Protocol servers

easy_rust - Rust explained using easy English

x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings