rugivi
ZQuestClassic
rugivi | ZQuestClassic | |
---|---|---|
4 | 11 | |
61 | 450 | |
- | 0.0% | |
5.1 | 9.9 | |
29 days ago | about 10 hours ago | |
Python | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rugivi
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Ask HN: What apps have you created for your own use?
I created adult entertainment apps to organize and have fun with images and videos:
- RuGiVi: https://github.com/pronopython/rugivi - Browse your collection of images on an endless screen. Tested with more than 700.000 images at once!
- Fapel System: https://github.com/pronopython/fapel-system - Organize your adult images and videos by just using hardlinks and directories.
- TopZemen: https://github.com/pronopython/topzemen - Let the images float on your screen or rain down next to your browser window.
- Fplyr: https://github.com/pronopython/fplyr - An audio player to play moaning sounds in the background.
Everything for Ubuntu Linux and in parts also for Windows!
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Ask HN: Show me your half baked project
I code Adult Entertainment Programs (NSFW) in Python for fun:
https://github.com/pronopython/rugivi
RuGiVi enables you to fly over your adult image collection and view thousands of images at once. Zoom in and out from one image to small thumbnails with your mousewheel in seconds. All images are grouped as you have them on your disk and arranged in a huge landscape. RuGiVi can work with hundred thousand of images at once.
- Show HN: Fplyr – Adult Entertainment Tool for playing moaning sounds and music
- Show HN: RuGiVi – Adult media landscape browser
ZQuestClassic
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Ask HN: What rabbit hole(s) did you dive into recently?
I've been doing some modernization on an old scripting language used by the game engine I work on [1]. Added a garbage collector, simplified how internal symbols are defined, added a VS code extension with some niceties like syntax highlighting, "Go to Definition", and doc tooltips. Also recently added support for websockets and plan to tackle JSON soon.
https://github.com/ZQuestClassic/ZQuestClassic
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Lessons from Open-Source Game Projects
ZQuest Classic - Engine to play and create games like the original Zelda. C++, OpenGL
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Ask HN: Show me your half baked project
Developing a new website for the open source game engine I work on. Nearly finished with it.
https://zquestclassic.com
It's a Zelda-like game engine with some 1000ish games made in it over 20 years. Used to be called Zelda Classic, but we renamed it this year.
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A forum engine written in Assembly
Thanks, that was a silly oversight. Your comment is appreciated, as it saved an instruction in my game engine's JIT compilation :)
https://github.com/ArmageddonGames/ZQuestClassic/commit/0a78...
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
I found Sentry's crash reporting (which uses crashpad) simple enough to configure into an existing CMake build within an afternoon.
Building Sentry/crashpad from source in a few lines of CMake: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
And a few lines in the main function: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
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Ask HN: Examples of desktop software with 20+ years of longevity?
My hobby is working on a 20+ year game engine. Still occasionally delete DOS-only code in it. https://github.com/ArmageddonGames/ZQuestClassic
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MSVC: The Devourer of Const
```
The `Hero.{x,y}` properties here are a custom fixed precision number class with some implicit conversions to int, which I suspect being relevant to the crash.
[1] https://github.com/ArmageddonGames/ZQuestClassic/blob/e678e9...
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Ccache – a fast C/C++ compiler cache
https://github.com/ArmageddonGames/ZQuestClassic/commit/641d...
Using it locally too, works great on Mac, but on Windows ccache has some problems caching debug builds. IIRC the embedded debug symbols use absolute paths, so the presence of this particular flag (/Z something...) disables cache eligibility.
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An evolution of handhelds. 1989-2022
i love zelda. if interested in custom quests on pc, go to zeldaclassic.com 100s of custom quests
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Nintendo games I have played in my life. Rate my taste.
If you'd like to try custom quests on computer, go to http://zeldaclassic.com
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