rtx-remix
sm64rt
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rtx-remix
-
Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX
Nice. I think the code is at https://github.com/NVIDIAGameWorks/rtx-remix for those interested.
I had played with version 0.0.1 trying to get it to work with https://www.freeallegiance.org/, but ran into issues. I'm glad to see they are improving the documentation. I'll have to try it out again.
- Guild Wars 1 might have been compatible with RTX Remix if ArenaNet didn't remove support for being able to run it with DirectX 8 and no shaders in 2019
-
I tried rtx remix on old games ( caesar 3 - Atlantis - might and magic 7)
For a more in-depth read about compatibility: https://github.com/NVIDIAGameWorks/rtx-remix/wiki/Compatibility
-
OpenMW: Open-source TES3: Morrowind reimplementation
You might want to check out what Nvidia is doing with RTX Remix -
https://www.nvidia.com/en-us/geforce/rtx-remix/
-
Need for Speed Underground 2 - RTX Remix - Early development stage
This only works with games using certain versions of DirectX. Portal RTX was made with Remix. https://www.nvidia.com/en-us/geforce/rtx-remix/
- Help with Build_all.bat?
-
Porsche Unleashed
Porsche Unleashed is also one of my favorites and there hasn’t been anything like it since then. I wish someone would work on a RTX Remix mod for it in the future.
-
Splinter Cell - RTX Remix Showcase
Shown is RTX Remix v0.2. Still not the full release so we still have to just "wait and see" until then. Pretty impressive what it's able to do without modifying any of the original code.
-
RTX Remix hooked into NFS Underground 2
As for the modder who has access to jack shit, my brother in christ, RTX Remix, the custom DXVK wrapper it comes with and the Bridge are all open fucking source and are on GitHub for anyone to look into, compile, improve, do with as they wish.
-
Loading RTX Remix in VTMB. It managed to load, if barely. But it's progress...
The Github issue I opened is here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/159 just for reference. You can see some issues I was having. Some of the problems were due to incorrect settings, I'm sure.
sm64rt
-
Looking for path traced game recommendations
Super Mario 64 RT (A mod for the open source implementation of Super Mario 64 made by the community): https://github.com/DarioSamo/sm64rt
- List of unofficial console PC Ports with Tutorial
-
RTX 4090 Gets Just 16 FPS in Cyberpunk 2077 RT Overdrive Preview
I assume this is perhaps the project? https://github.com/DarioSamo/sm64rt Seems pretty cool.
-
Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
ok here's the actual link.
- Ray-traced Metal Mario
- Super Mario 64 RT: Full Ray Tracing Conversion - PC Technical Preview First Look! (Digital Foundry)
What are some alternatives?
dxvk-remix
Render96ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
openmw-android - OpenMW for Android
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
openmw
re3 - GTA III, Vice City
netpanzer - NetPanzer is an online multiplayer tactical warfare game designed for fast action combat. Join us on Discord: https://discord.gg/kCAB2CMswd
xash-rt - Fork of the Xash3D FWGS with a real-time path tracing
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Serious-Engine-RT
osgameclones - Open Source Clones of Popular Games