rs_pbrt
gutenberg
rs_pbrt | gutenberg | |
---|---|---|
9 | 107 | |
798 | 12,710 | |
- | 1.3% | |
7.2 | 8.3 | |
3 months ago | 3 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rs_pbrt
-
What's everyone working on this week (3/2022)?
I just released a first version of blend_info on crates.io. At some point I was working on a similar project on codeberg and I kind of hacked that into rs-pbrt to be able to use some binary Blender .blend files directly as input for my physically based renderer. The executable for that is called parse_blend_file file and details (or a video about it) can be found here. Anyway, the new crate should help parsing any Blender file (independent of the version) and extract information you like to use, kind of cherry picking stuff. I will use the library in a future version of parse_blend_file (as a prove of concept) but want to involve other people early, because they can help me defining a re-usable library, which can be used for many things, not just my renderer. I also started to use sourcehut and investigated how to use CI (building currently for Debian) there, provide mailing lists, and use the (project based) ticket system. Both projects and activity around it can be found here. Most likely I will work on documentation and maybe a blog post about how to use blend_info next. Try to register for one of the mailing lists if you want to contribute and/or create a ticket ...
-
What's everyone working on this week (43/2021)?
If somebody is interested in helping with this issue, there is something to learn from the artistic side (Blender users) as well as from the programming side (Rust coders).
-
Whats your favourite open source Rust project that needs more recognition?
https://www.rs-pbrt.org/ - Physically based rendering (PBR) with Rust
-
Another implementation of PBRTv3 in Rust
Big thanks to wahn/rs_pbrt: Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... (github.com) and abusch/rustracer: A toy raytracer written in Rust based on PBRT (github.com) which where helpful as references.
- PBRT in Rust
gutenberg
-
Building static websites
Case study 3: Zola
-
Replatforming from Gatsby to Zola!
So after shopping around a bit I found a simple, dependency-less static site generator called Zola. The lack of dependencies sounded very attractive after all the headaches trying to update my Gatsby modules. I wanted to give Zola a try and see what tradeoffs I would need to make coming form a React-based framework to this Rust-based generator.
-
Ask HN: What's the simplest static website generator?
I think you're thinking about Zola: https://github.com/getzola/zola
But yes, if I were to recommend something, it'd be Zola given that there's just one executable that you need to run and there's absolutely no setup required.
-
Ask HN: Looking for lightweight personal blogging platform
If I were to start again from scratch, I'd likely use Zola as SSG (https://www.getzola.org/)
- Zola β Single binary static site generator
- Zola
-
Ask HN: So, static website generators and hosting in 2023/24. What's out there?
I've used Zola (https://github.com/getzola/zola) for a static project homepage a few years ago to showcase examples with a simple description and a wasm app embedded in the page, it worked perfectly for me and the docs was clear on how to use it. It was very easy to set up along with a GitHub action to automatically update the wasm binaries when needed. It is definitely a tool I keep in my mental toolbox as a good default.
- Zola: Your one-stop static site engine
-
Gojekyll β 20x faster Go port of jekyll
I'm currently learning https://www.getzola.org/.
It's more manual than idy like but it's gonna be for a small personal and work website so I don't mind much.
It's super fast.
Doesn't seem to fit your use casr but still.
What are some alternatives?
fuzzcheck-rs - Modular, structure-aware, and feedback-driven fuzzing engine for Rust functions
Hugo - The worldβs fastest framework for building websites.
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
eleventy πβ‘οΈ - A simpler site generator. Transforms a directory of templates (of varying types) into HTML.
tdt4230_project_raytracing - My TDT4230 project submition, a GPGPU voxel ray tracer!
Nikola - A static website and blog generator
pbrt-v4 - Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Sapper - A lightweight web framework built on hyper, implemented in Rust language.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Rocket - A web framework for Rust.
spotify-tui - Spotify for the terminal written in Rust π
hakyll - A static website compiler library in Haskell