rs_pbrt
Popsicle
rs_pbrt | Popsicle | |
---|---|---|
9 | 13 | |
798 | 603 | |
- | 1.7% | |
7.2 | 6.5 | |
3 months ago | 3 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rs_pbrt
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What's everyone working on this week (3/2022)?
I just released a first version of blend_info on crates.io. At some point I was working on a similar project on codeberg and I kind of hacked that into rs-pbrt to be able to use some binary Blender .blend files directly as input for my physically based renderer. The executable for that is called parse_blend_file file and details (or a video about it) can be found here. Anyway, the new crate should help parsing any Blender file (independent of the version) and extract information you like to use, kind of cherry picking stuff. I will use the library in a future version of parse_blend_file (as a prove of concept) but want to involve other people early, because they can help me defining a re-usable library, which can be used for many things, not just my renderer. I also started to use sourcehut and investigated how to use CI (building currently for Debian) there, provide mailing lists, and use the (project based) ticket system. Both projects and activity around it can be found here. Most likely I will work on documentation and maybe a blog post about how to use blend_info next. Try to register for one of the mailing lists if you want to contribute and/or create a ticket ...
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What's everyone working on this week (43/2021)?
If somebody is interested in helping with this issue, there is something to learn from the artistic side (Blender users) as well as from the programming side (Rust coders).
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Whats your favourite open source Rust project that needs more recognition?
https://www.rs-pbrt.org/ - Physically based rendering (PBR) with Rust
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Another implementation of PBRTv3 in Rust
Big thanks to wahn/rs_pbrt: Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... (github.com) and abusch/rustracer: A toy raytracer written in Rust based on PBRT (github.com) which where helpful as references.
- PBRT in Rust
Popsicle
- How to make multiple OS installed USBs quickly
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The Rust Implementation Of GNU Coreutils Is Becoming Remarkably Robust
popsicle
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What tool do you guys use to flash the Pop! OS iso? / Pop! OS NVIDIA iso kernel panics every time I boot it because it can't find /init
I'd use Etcher primarily due to it simplicity, and it's available on several platforms. Popsicle next if you have a linux system.
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smultaneously creating multiple recovery drives
There is also a project called Popsicle that lets you image multiple drives https://github.com/pop-os/popsicle
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Iso and pendrive
https://github.com/pop-os/popsicle worked for me across multiple systems
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Usb imagewriter
AppImage: https://github.com/pop-os/popsicle/releases
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Whats your favourite open source Rust project that needs more recognition?
Rust projects that need more recognition imo are: * Zola * Spot * Popsicle * Plume
- Can you recommend a USB Drive Creator?
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Solution! How you can disable Intel ME on Lemur Pro and Galago Pro!
https://github.com/system76/firmware-open/files/6728054/galp5-disable-me.zip https://github.com/system76/firmware-open/files/6728055/lemp10-disable-me.zip -> Extract .img file, flash to a USB flash drive with Popsicle (https://github.com/pop-os/popsicle, btw it is installed in pop os as "usb flasher") , and then boot from the USB flash drive to flash the firmware.
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Some of our projects will be translatable soon
Not sure how you get a raw request to that URL. It's a directory. This weekend I've made the CLI translatable as well. Translations are stored in https://github.com/pop-os/popsicle/tree/master/i18n
What are some alternatives?
fuzzcheck-rs - Modular, structure-aware, and feedback-driven fuzzing engine for Rust functions
System76 Power Management - System76 Power Management
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
usbimager
gutenberg - A fast static site generator in a single binary with everything built-in. https://www.getzola.org
vagga - Vagga is a containerization tool without daemons
tdt4230_project_raytracing - My TDT4230 project submition, a GPGPU voxel ray tracer!
tray_rust - A toy ray tracer in Rust
pbrt-v4 - Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
magog - A roguelike game in Rust
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
cobalt.rs - Static site generator written in Rust