rpp-backup
pokefirered
rpp-backup | pokefirered | |
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11 | 23 | |
155 | 885 | |
- | 2.4% | |
2.5 | 6.5 | |
4 months ago | 8 days ago | |
Assembly | C | |
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rpp-backup
- 1st Finished game using the rp3+
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Installed red buttons and strap today.
Thank you. Yes, it's Pokemon Red + +
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Best Pure pokemon hacks?
Pokemon Red plus plus
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Bi-Weekly Questions Thread
The full list of features can be found here https://github.com/JustRegularLuna/rpp-backup/blob/master/FEATURES.md
Pokemon Red++ Like Red DX but even more modernized. Attempts to update the Gen 1 engine with Gen 6 mechanics and design philosophy. In addition, a lot of bugfixes have been performed on the gen 1 engine.
red++ for gen 1
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Any good casual and faithful ROMhacks?
GitHub link
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Can Onion OS play patched roms?
You may also be interested in Red ++ (version 3).
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Creating the Ultimate Recommendation Thread, Day 1: Red, Green, Blue, and Yellow.
Date of last update: 3 months ago https://github.com/JustRegularLuna/rpp-backup
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Discussion Thread
Tonight I'm playing Pokemon Red++, a romhack of Pokemon Red. It introduces numerous improvements over Red, including the ability to catch all 151 Pokemon on a single cartridge, the addition of several Pokemon from Gen 2 onwards, and a billion quality-of-life enhancements.
pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
What are some alternatives?
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
gccrs - GCC Front-End for Rust
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
shinpokered - Mostly-vanilla hack of Pokémon Red/Blue focused on bugfixes and trainer ai
pokeemerald - Decompilation of Pokémon Emerald
gamemode - Optimise Linux system performance on demand
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
awesome-gbadev - A curated list of Game Boy Advance development resources
poryscript - High-level scripting language for gen 3 pokemon decompilation projects