rot.js
wglt
rot.js | wglt | |
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20 | 6 | |
2,309 | 55 | |
- | - | |
4.6 | 7.5 | |
9 days ago | 3 months ago | |
JavaScript | TypeScript | |
BSD 3-clause "New" or "Revised" License | MIT License |
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rot.js
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New Project -Help me decide on a Framework/ Library
I can recommend rot.js. It offers both ascii and tileset support.
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I'm trying to create a very basic outline for how to create a roguelike map generator (nothing else), but I'm struggling.
ROT.JS is a great library for making quick roguelikes and being in javascript means you can inspect the code. It has a number of map generation algorithms that you can mess around with to make interesting dungeons. https://ondras.github.io/rot.js/hp/
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[2023 in RoguelikeDev] Lost Gardens of the Stone Heart
Lost Gardens of the Stone Heart is a browser game in traditional ASCII style, written in Javascript with the ROT.js and Tracery libraries. Or, at least, it will be when it reaches that magic critial mass of features and things actually happening and coalesces into something deserving the adjective.
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Introducing From Stardust (a roguelike made in JavaScript)
- https://github.com/ondras/rot.js
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The base for the RogueLike game with ROT.js
The code is Open Source (like everything on CodePen) and anyone can modify the game to add more features. I just want to share it here so someone maybe will create something more fun with it. It uses ROT.js library. Note that the code was created quite some time ago and it's written in ES5 version of JavaScript.
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[rot.js]: highlight a hex (border color)
I've been looking through the rot.js source, but it doesn't seem like it's currently possible to change the border color of a hex. Does anyone have experience with this?
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Doing a ROT.js version of the libtcod tutorial. Part 0 up now.
Surprising. I've not used rot.js but I haven't found Canvas too bad for a real time game I'm working on (60 fps with 50x25 onscreen tilemap on my phone). ROT also has a WebGL backend available.
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Sharing Saturday #414
Thanks! I am using [rot.js](https://ondras.github.io/rot.js/hp/) map generation primitives and then layering stuff on top of that. I'll probably introduce an "outside" at some point with caves and forests you can explore.
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I made a daily roguelike game that works like Wordle
I used ClojureScript and ROT.js to build it.
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JS vs Godot for a Roguelike?
It sounds like you want something high scope. However, if you're asking what engine you should use then it sounds like you haven't got a prototype yet. Which would be faster to make in Javascript - there's libraries like ROT.jd to speed things up.
wglt
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Week 6 - Parts 10 & 11: Save/load and leveling up
Two, I'd like to dive into TypeScript. I don't think I'll go back to convert everything, but I would probably use TS for new bits, or if I tackle the tutorial again. Related, /u/codyebberson's WGLT looks like a nice alternative to rot.js, so eventually I'll explore that.
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Doing a ROT.js version of the libtcod tutorial. Part 0 up now.
Nice! If you enjoy Rot, checkout https://github.com/codyebberson/wglt, its based off libcod and rot
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Update: WGLT is blazing fast for drawing ASCII in the browser!
I can now confirm that WGLT (WebGLTerminal) is extremely fast. Thanks to /u/JamesGecko for the recommend.
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Sharing Saturday #369
This week I've been migrating my game's graphics from simple HTML manipulation, which was slow, to manually drawing on the HTML5 Canvas, which also turned out to be slow. And then testing out web rendering libraries such as PixiJS and WGLT (WebGL Terminal). Some such simple WebGL library feels like the way to go. I've still to try out Fastiles (by Ondras, the Rot.js author) and the older UnicodeTiles.js.
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PixiJS text rendering is slow: Text vs. sprite graphics on the web
Also check out WGLT, a performance-focused WebGL roguelike toolkit. Not sure how battle tested it is, though.
What are some alternatives?
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
Hack - A typeface designed for source code
innit - A roguelike game where you play a micro organism inside a larger organism!
rlTutorial2022 - RoguelikeDev Does The Complete Roguelike Tutorial 2022
boardgame.io - State Management and Multiplayer Networking for Turn-Based Games
rogue-boi - rogue-like recreational coding project
emacs-ng - A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.
secbot-2021-7drl - 7-day Roguelike, 2021 (Success)
react-roguelike - A roguelike game built with React and TypeScript.
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
json - JSON for Modern C++