rot.js
emacs-ng
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rot.js | emacs-ng | |
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20 | 78 | |
2,303 | 1,617 | |
- | 1.2% | |
4.6 | 10.0 | |
2 days ago | 4 days ago | |
JavaScript | Emacs Lisp | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rot.js
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New Project -Help me decide on a Framework/ Library
I can recommend rot.js. It offers both ascii and tileset support.
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I'm trying to create a very basic outline for how to create a roguelike map generator (nothing else), but I'm struggling.
ROT.JS is a great library for making quick roguelikes and being in javascript means you can inspect the code. It has a number of map generation algorithms that you can mess around with to make interesting dungeons. https://ondras.github.io/rot.js/hp/
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[2023 in RoguelikeDev] Lost Gardens of the Stone Heart
Lost Gardens of the Stone Heart is a browser game in traditional ASCII style, written in Javascript with the ROT.js and Tracery libraries. Or, at least, it will be when it reaches that magic critial mass of features and things actually happening and coalesces into something deserving the adjective.
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Introducing From Stardust (a roguelike made in JavaScript)
- https://github.com/ondras/rot.js
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The base for the RogueLike game with ROT.js
The code is Open Source (like everything on CodePen) and anyone can modify the game to add more features. I just want to share it here so someone maybe will create something more fun with it. It uses ROT.js library. Note that the code was created quite some time ago and it's written in ES5 version of JavaScript.
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[rot.js]: highlight a hex (border color)
I've been looking through the rot.js source, but it doesn't seem like it's currently possible to change the border color of a hex. Does anyone have experience with this?
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Doing a ROT.js version of the libtcod tutorial. Part 0 up now.
Surprising. I've not used rot.js but I haven't found Canvas too bad for a real time game I'm working on (60 fps with 50x25 onscreen tilemap on my phone). ROT also has a WebGL backend available.
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Sharing Saturday #414
Thanks! I am using [rot.js](https://ondras.github.io/rot.js/hp/) map generation primitives and then layering stuff on top of that. I'll probably introduce an "outside" at some point with caves and forests you can explore.
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I made a daily roguelike game that works like Wordle
I used ClojureScript and ROT.js to build it.
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JS vs Godot for a Roguelike?
It sounds like you want something high scope. However, if you're asking what engine you should use then it sounds like you haven't got a prototype yet. Which would be faster to make in Javascript - there's libraries like ROT.jd to speed things up.
emacs-ng
- Emacs-ng: A project to integrate Deno and WebRender into Emacs
- A new approach to Emacs – TypeScript, Threading, Async I/O, and WebRender
- Emacs NG – A new approach to Emacs
- emacs-ng: a new approach to emacs
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Ask HN: Design of Emacs type extensible editor based on electron?
This is exactly what emacs-ng does?
https://emacs-ng.github.io/emacs-ng/
> This project should be considered an additive native layer over emacs, bringing features like Deno's Javascript and Async I/O environment, Mozilla's Webrender, and other features in development. emacs-ng's approach is to utilize multiple new development approaches and tools to bring Emacs to the next level. It is maintained by a team that loves Emacs and everything it stands for - being totally introspectable, with a fully customizable and free development environment. We want Emacs to be a editor 40+ years from now that has the flexibility and design to keep up with progressive technology.
I guess it uses webrender instead of electron?
- Any emacs-ng specific packages?
- Emacs NG: A new approach to Emacs
- Emacs Webrender: A new approach to Emacs
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Emacs Webrender updates
Now I'm failing on this instead: https://github.com/emacs-ng/emacs-ng/issues/218
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RMS – EmacsConf Talk
Presumably because of emacs-ng [1], from the page " additive native layer over emacs, bringing features like Deno's Javascript and Async I/O environment, Mozilla's Webrender,".
[1] https://github.com/emacs-ng/emacs-ng
What are some alternatives?
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
remacs - Rust :heart: Emacs
innit - A roguelike game where you play a micro organism inside a larger organism!
lightspeed.nvim - deprecated in favor of leap.nvim
boardgame.io - State Management and Multiplayer Networking for Turn-Based Games
emacs-cl - Common Lisp implemented in Emacs Lisp.
react-roguelike - A roguelike game built with React and TypeScript.
magit - It's Magit! A Git Porcelain inside Emacs.
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
tig - Text-mode interface for git
Rust-HTML-roguelike - Rust WASM + HTML roguelike
tide - Tide - TypeScript Interactive Development Environment for Emacs