rot.js
ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests! (by ondras)
Rust-HTML-roguelike
Rust WASM + HTML roguelike (by Zireael07)
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rot.js | Rust-HTML-roguelike | |
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20 | 1 | |
2,303 | 2 | |
- | - | |
4.6 | 5.0 | |
7 days ago | about 3 years ago | |
JavaScript | Rust | |
BSD 3-clause "New" or "Revised" License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rot.js
Posts with mentions or reviews of rot.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-25.
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New Project -Help me decide on a Framework/ Library
I can recommend rot.js. It offers both ascii and tileset support.
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I'm trying to create a very basic outline for how to create a roguelike map generator (nothing else), but I'm struggling.
ROT.JS is a great library for making quick roguelikes and being in javascript means you can inspect the code. It has a number of map generation algorithms that you can mess around with to make interesting dungeons. https://ondras.github.io/rot.js/hp/
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[2023 in RoguelikeDev] Lost Gardens of the Stone Heart
Lost Gardens of the Stone Heart is a browser game in traditional ASCII style, written in Javascript with the ROT.js and Tracery libraries. Or, at least, it will be when it reaches that magic critial mass of features and things actually happening and coalesces into something deserving the adjective.
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Introducing From Stardust (a roguelike made in JavaScript)
- https://github.com/ondras/rot.js
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The base for the RogueLike game with ROT.js
The code is Open Source (like everything on CodePen) and anyone can modify the game to add more features. I just want to share it here so someone maybe will create something more fun with it. It uses ROT.js library. Note that the code was created quite some time ago and it's written in ES5 version of JavaScript.
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[rot.js]: highlight a hex (border color)
I've been looking through the rot.js source, but it doesn't seem like it's currently possible to change the border color of a hex. Does anyone have experience with this?
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Doing a ROT.js version of the libtcod tutorial. Part 0 up now.
Surprising. I've not used rot.js but I haven't found Canvas too bad for a real time game I'm working on (60 fps with 50x25 onscreen tilemap on my phone). ROT also has a WebGL backend available.
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Sharing Saturday #414
Thanks! I am using [rot.js](https://ondras.github.io/rot.js/hp/) map generation primitives and then layering stuff on top of that. I'll probably introduce an "outside" at some point with caves and forests you can explore.
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I made a daily roguelike game that works like Wordle
I used ClojureScript and ROT.js to build it.
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JS vs Godot for a Roguelike?
It sounds like you want something high scope. However, if you're asking what engine you should use then it sounds like you haven't got a prototype yet. Which would be faster to make in Javascript - there's libraries like ROT.jd to speed things up.
Rust-HTML-roguelike
Posts with mentions or reviews of Rust-HTML-roguelike.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-13.
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Advice for doing a web-playable 7DRL
-my own attempt (https://github.com/Zireael07/Rust-HTML-roguelike)
What are some alternatives?
When comparing rot.js and Rust-HTML-roguelike you can also consider the following projects:
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
innit - A roguelike game where you play a micro organism inside a larger organism!
RoguelikeTutorial2020 - r/RoguelikeDev Does The Complete Roguelike Tutorial
boardgame.io - State Management and Multiplayer Networking for Turn-Based Games
scavenger2 - A roguelike
emacs-ng - A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.
malison - A little terminal emulation package for Dart.
react-roguelike - A roguelike game built with React and TypeScript.
cavernos - Retro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
rot.js vs bracket-lib
Rust-HTML-roguelike vs bracket-lib
rot.js vs innit
Rust-HTML-roguelike vs RoguelikeTutorial2020
rot.js vs boardgame.io
Rust-HTML-roguelike vs scavenger2
rot.js vs emacs-ng
Rust-HTML-roguelike vs malison
rot.js vs react-roguelike
Rust-HTML-roguelike vs cavernos
rot.js vs bevy_webgl2
Rust-HTML-roguelike vs bevy_webgl2