rodin
Modern C++17 finite element method and shape optimization framework. (by cbritopacheco)
rvscript
Fast RISC-V-based scripting backend for game engines (by fwsGonzo)
rodin | rvscript | |
---|---|---|
2 | 8 | |
36 | 219 | |
- | - | |
9.1 | 8.3 | |
23 days ago | 2 days ago | |
C++ | C++ | |
Boost Software License 1.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rodin
Posts with mentions or reviews of rodin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-08.
-
rodin alternatives - mfem and FreeFem-sources
7 projects | 8 Mar 2023
- C++ Show and Tell - April 2022
rvscript
Posts with mentions or reviews of rvscript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-14.
- Fast RISC-V-based scripting back end for game engines
-
Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
-
C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
-
libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
What are some alternatives?
When comparing rodin and rvscript you can also consider the following projects:
nomenus-rex - A CLI utility for the file mass-renaming
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
dolfinx - Next generation FEniCS problem solving environment
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
chrgfx - Converts to and from tile based graphics from retro video game hardware
muzero-cpp - A C++ pytorch implementation of MuZero
ctcsound - Python Bindings for Csound using ctypes. Can be used from python2.x and python3.x as well.
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
avendish - declarative polyamorous cross-system intermedia objects
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
opcode_sdk - Plugin Opcode SDK