rlbits-mapping VS unity-support-textures-generators

Compare rlbits-mapping vs unity-support-textures-generators and see what are their differences.

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rlbits-mapping unity-support-textures-generators
2 2
5 21
- -
0.0 1.8
over 1 year ago about 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rlbits-mapping

Posts with mentions or reviews of rlbits-mapping. We have used some of these posts to build our list of alternatives and similar projects.

unity-support-textures-generators

Posts with mentions or reviews of unity-support-textures-generators. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing rlbits-mapping and unity-support-textures-generators you can also consider the following projects:

ecs - Elastic Common Schema

Depiction-Engine-Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications

Unity-Simplex-Noise - a compact and functional system for generating complex simplex noise layers for procedural generation

clay - A clay shader made in Unity 3D's ShaderGraph.

Zenject - Dependency Injection Framework for Unity3D

unity-samples - A bunch of Unity Samples that allow jumpstarting of projects.

Edgar-Unity - Unity Procedural Level Generator

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures