rlbits-mapping
node-based map generators in Unity (by KPDwyer)
unity-support-textures-generators
Noise generation plugin for Unity (by eldskald)
rlbits-mapping | unity-support-textures-generators | |
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2 | 2 | |
5 | 21 | |
- | - | |
0.0 | 1.8 | |
over 1 year ago | about 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rlbits-mapping
Posts with mentions or reviews of rlbits-mapping.
We have used some of these posts to build our list of alternatives
and similar projects.
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[2022 in RoguelikeDev] Cursed Sword Roguelike
[Personal Notes]
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An A* pathfinding algorithm was required to implement this Tunneler node. With this, procedural top-down world generation has improved drastically for TerraTiler2D!
This looks great! I wrote something along the same lines last year: https://github.com/KPDwyer/rlbits-mapping. , I'm excited to try yours out. I ended up just spitting out flat arrays and building components to interpret them (into tilemaos or terrain or whatever) at runtime. Does yours generate a tilemap right out of the nodegraph? My devlog was just this twitter thread: https://twitter.com/_KPDwyer/status/1204466766530957314?s=19
unity-support-textures-generators
Posts with mentions or reviews of unity-support-textures-generators.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing rlbits-mapping and unity-support-textures-generators you can also consider the following projects:
ecs - Elastic Common Schema
Depiction-Engine-Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications
Unity-Simplex-Noise - a compact and functional system for generating complex simplex noise layers for procedural generation
clay - A clay shader made in Unity 3D's ShaderGraph.
Zenject - Dependency Injection Framework for Unity3D
unity-samples - A bunch of Unity Samples that allow jumpstarting of projects.
Edgar-Unity - Unity Procedural Level Generator
TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
rlbits-mapping vs ecs
unity-support-textures-generators vs Depiction-Engine-Unity
rlbits-mapping vs Unity-Simplex-Noise
unity-support-textures-generators vs clay
rlbits-mapping vs Zenject
unity-support-textures-generators vs unity-samples
rlbits-mapping vs Edgar-Unity
unity-support-textures-generators vs TexturePanner