ritual VS accesskit

Compare ritual vs accesskit and see what are their differences.

accesskit

UI accessibility infrastructure across platforms and programming languages (by AccessKit)
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ritual accesskit
6 24
1,196 919
0.9% 3.0%
0.0 8.8
about 1 year ago 13 days ago
Rust Rust
Apache License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ritual

Posts with mentions or reviews of ritual. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.
  • Question about including parent directory C++ files in Rust crate
    3 projects | /r/rust | 9 Aug 2022
    For your inspiration to get c++ code in a crate: https://github.com/rust-qt/examples uses ritual build https://github.com/rust-qt/ritual which integrates qt c++ stuff into the above cargo qt rust examples. I would like to highlight the todo list example. Build and run it verbosely with "--verbose --verbose".
  • CXX-Qt: safe Rust bindings for Qt
    9 projects | news.ycombinator.com | 2 Mar 2022
    It is great to see how many people want to bring Qt support to Rust and are trying to do so, and I hope that these folks succeed, but it’s wearisome to me how they each create a new project instead of working with others who are already in this problem space. Of the half-dozen or so[0] existing attempts so far to create Qt bindings to Rust, none of them have actually succeeded because they’ve either been abandoned midway or limit their support to QML. Ritual[1] is the only crate I’ve seen that attempts to actually expose the whole Qt API, but it’s pretty awful to use, incomplete, and dead.

    Rust doesn’t need more Qt crates. It needs one Qt crate that is complete and works well. (Or, ideally, a native Rust cross-platform GUI crate that works as well as Qt, but that’s an even longer and harder task.)

    [0] https://lib.rs/search?q=qt

    [1] https://github.com/rust-qt/ritual

  • Use a CPP library from Rust
    8 projects | /r/rust | 19 Dec 2021
    Just wanted to add another vote for https://github.com/rust-qt/ritual that 0OOO00000OO00O0O0OOO/ mentioned below.
  • GUI liblary for qt ?
    2 projects | /r/rust | 4 Oct 2021
    There was a QT library, rust-qt (that was officially supported I believe), the bindings being made with Ritual. There is an open issue for supporting qt6, which I'm also awaiting; https://github.com/rust-qt/ritual/issues/109.
  • Qt 6.2 LTS Released
    2 projects | /r/cpp | 30 Sep 2021

accesskit

Posts with mentions or reviews of accesskit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.
  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    If you were to implement this yourself, i'd look into either swash or cosmic-text for the text rendering stack (this is one of the things you really don't want to write from the ground up). For accessibility, AccessKit has quickly become the standard for communicating with crossplatform accessibility APIs in rust GUI. lightningcss (or its lower level counterpart cssparser) are both decent options for CSS parsing. Taffy handles some of what browsers offer for a layout engine, but is still being worked on.
  • JetBrains Noria
    2 projects | news.ycombinator.com | 21 Jun 2023
    > Fleet relies on the Java AWT/Swing framework to get a window from an operating system, but it doesn’t use the Java platform for managing its GUI components besides one JFrame and JPanel on top of it.

    This is a terrible decision that is going to bite them in the long run. Doing things this way makes it far, far more difficult to implement accessibility, and regulations on this are only going to get stricter.

    Implementing accessibility for a framework like that would involve three separate implementations for three separate platforms and the need to interface with D-Bus, COM and Objective C, from Java. I imagine that the latter two would be particularly difficult, considering how bad Java's FFI support is. It's not just calling methods either, you'd actually need to implement your own classes that conform to the relevant COM interfaces / Objective C protocols. There are libraries that can help with this[1], but I don't think they would work particularly well for something as complex as a code editor.

    [1] https://github.com/AccessKit/accesskit

  • fltk-accesskit: AccessKit integration for fltk
    2 projects | /r/FLTK | 8 Jun 2023
    fltk-accesskit is an accesskit integration crate for fltk-rs, the gui crate. It's implemented as an external crate to allow for more experimentation before stabilizing the api, especially since fltk is at version 1.4.
  • AccessKit - Cross-platform accessibility infrastructure
    1 project | news.ycombinator.com | 28 Apr 2023
  • Emerging Rust GUI libraries in a WASM world
    11 projects | news.ycombinator.com | 26 Apr 2023
  • We're building a browser when it's supposed to be impossible
    13 projects | news.ycombinator.com | 11 Apr 2023
    Libraries for a lot of this stuff exist (albeit in many cases not very mature yet):

    - https://github.com/pop-os/cosmic-text does text layout (which Taffy explicitly considers out of scope)

    - https://github.com/AccessKit/accesskit does accessibility

    - https://github.com/servo/rust-cssparser does value-agnostic CSS parsing (it will parse the general syntax but leaves value parsing up to the user, meaning you can easily add support for whatever properties you what). Libraries like https://github.com/parcel-bundler/lightningcss implement parsing for the standard css properties.

    - There are crates like https://github.com/BurntSushi/bstr and https://docs.rs/wtf8/latest/wtf8/ for working with non-unicode text

    We are planning to add a C API to Taffy, but tbh I feel like C is not very good for this kind of modularised approach. You really want to be able to expose complex APIs with enforced type safety and this isn't possible with C.

  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • A new open-sourcing project launches!!! A declarative, compose-based and cross-platform GUI
    6 projects | /r/rust | 21 Feb 2023
    Using HarfBuzz makes sense. But if you're looking for a pure-Rust alternative, I hear cosmic-text (made by Pop!_OS) is good. There's also AccessKit for accessibility.
  • GPU-Backed User Interfaces
    4 projects | news.ycombinator.com | 7 Feb 2023
    There are efforts to support a cross platform accessibility library:

    https://github.com/AccessKit/accesskit

  • Egui 0.20 Released
    2 projects | news.ycombinator.com | 8 Dec 2022
    egui is an easy-to-use immediate mode GUI for Rust, and I just released 0.20. It's a big release!

    There is now support for AccessKit (https://github.com/AccessKit/accesskit) which brings accessibility to egui (a first for an immediate mode GUI?).

    There is also better table support, nicer keyboard shortcut handling, better looking text in light mode (still not great, but better).

    See more in the changelog: https://github.com/emilk/egui/blob/master/CHANGELOG.md

    Try it out at www.egui.rs

What are some alternatives?

When comparing ritual and accesskit you can also consider the following projects:

Rust Qt Binding Generator git - Generate bindings to use Rust code in Qt and QML

widevine-l3-guesser

cxx - Safe interop between Rust and C++

elm-architecture-tutorial - How to create modular Elm code that scales nicely with your app

qt.rs - Qt5 binding for rust language. (stalled)

femtovg

QMetaObject crate for Rust - Integrate Qml and Rust by building the QMetaObject at compile time.

gyroflow - Video stabilization using gyroscope data

imgui-rs - Rust bindings for Dear ImGui

Nu - Repository hosting the open-source Nu Game Engine and related projects.

conrod - An easy-to-use, 2D GUI library written entirely in Rust.

chibi-scheme - Official chibi-scheme repository