rigs-of-rods
openmw
rigs-of-rods | openmw | |
---|---|---|
4 | 50 | |
972 | 5,155 | |
1.0% | 1.0% | |
9.2 | 10.0 | |
14 days ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rigs-of-rods
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Lessons from Open-Source Game Projects
Rogs of Rods - Soft-body physics simulator mainly targeted at simulating vehicle physics. C++, OpenGL
- rigs-of-rods: Main development repository for Rigs of Rods soft-body physics simulator
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Rigs of Rods: free and open source vehicle simulator that uses soft-body physics
Link to the actual source code: https://github.com/RigsOfRods/rigs-of-rods/
- Rigs of Rods: Open-source vehicle simulator based on soft-body physics
openmw
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Lessons from Open-Source Game Projects
OpenMW - The Elder Scrolls Morrowind clone. C++, OpenGL
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Low FPS on Steam Deck
I downloaded the build via openmw-0.48.0-Linux-64Bit.tar.gz, it runs very well, but whenever I add the game as a shortcut to steam, the performance fumbles, I get around 25-30 fps at best, and I tried to experiment a bit and search more on the internet for a solution before posting in here, but nothing have helped as of yet. If there's someone who worked it out, please share it with us.
- OpenMW 0.48.0 released, an open-source open-world RPG game engine that supports playing Morrowind
- OpenMW 0.48.0 released
- OpenMW 0.48.0 released, an open-source engine that supports playing Morrowind
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Morrowind Support Post 0.48 Release
They haven't been great at announcing progress lately, but it is ongoing. The GitHub page is showing plenty of commits still coming in: https://github.com/OpenMW/openmw/commits/master
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Does OpenMW act as a mod manager?
It's open-source and anybody can take a look at the code. Trading and Speechcraft changes are detailed here and here, respectively.
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ok, i downloaded a rom, now what
There's also a fan made open source game engine recreation for it called OpenMW that makes it a dream to play on anything from an android phone to a Mac to a PC.
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No rain sound, config references strange file I can't find
On the main openmw config, there's different files listed https://github.com/OpenMW/openmw/blob/master/files/openmw.cfg
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Morrowind.bsa is missing, Mac.
Download this .dmg and install this version of OpenMW. I pulled it straight from their GitHub and it is the same one I use. Try the process with this see if it helps?
What are some alternatives?
SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.
com.n0n3m4.diii4a - idTech4A++, idTech engine game For Android, DOOM III/Quake 4/Prey(2006)/TDM/RTCW/Quake 3/Quake 2/Quake 1
OpenLoco - An open source re-implementation of Chris Sawyer's Locomotion
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
3DWorld - 3D Procedural Game Engine Using OpenGL
steam-appmanifest - Generates appmanifest_APPID.acf files in ~/.steam/steam/SteamApps
position-based-dynamics - eXtended Position based dynamics implementation with soft body virtual cutting
openmw
envoy - Cloud-native high-performance edge/middle/service proxy
openmw
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Friendica - Friendica Communications Platform