Rhai
gluon
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Rhai | gluon | |
---|---|---|
27 | 14 | |
3,472 | 3,108 | |
3.2% | 1.3% | |
9.6 | 7.6 | |
11 days ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
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Rhai
- RustPython
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Moonbit: The fast, compact and user friendly language for WebAssembly
For that world there is also Rhai (https://github.com/rhaiscript/rhai), TypeScript, Scheme, etc.
Though Moonbit does look nice too.
- Announcing dwarf!
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Embeddable Scripting Language for Embedded Rust
As far as I know there exists rhai scripting lang. You can check it out -> https://github.com/rhaiscript/rhai
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Rhai 1.13.0 released - embedded scripting engine for Rust.
Version 1.13.0 is released to crates.io.
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What's the best way to make a type optionally Sync/Send?
Check out https://github.com/rhaiscript/rhai/blob/main/src/func/native.rs
- RustPython – A Python-3 (CPython >= 3.11.0) Interpreter written in Rust
- Best language to use as a scripting lang for my rust app
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[concept] Modular kernel
The OS would be built in Rust and the module system could be made using ELF executibles (fast, but it could be really hard to implement modules to communicate with the kernel), WASM (can compile from many languages, slower but not too slow, APIs can be simple enough to implement if the correct VM is choses) or even a custom scripting language like rhai (slower, but best way for the implementation [way to connect modules and kernel]).
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Godot game engine now has its own foundation
For sure, that's where something like rhai would shine: https://crates.io/crates/rhai
gluon
- Gluon is a static, type inferred and embeddabble language written in Rust
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Embeddable Scripting Language for Embedded Rust
A colleague of mine used https://github.com/gluon-lang/gluon with great success in our rust projects. Although it probably can't run in a no_std environment.
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loxcraft: a compiler, language server, and online playground for the Lox programming language
Aside from these, if you want some inspiration for a production-grade language built in Rust, you might want to go through the source code of Starlark and Gluon.
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Modules and Imports
Some languages, like Zig and Gluon have an import expression, where the imported symbols are under a local constant's name. Gluon then also supports destructuring, and Zig has had multiple proposals for years about it, none of which are canon. That is, code like this:
- Gluon: A New Node.js Framework to Create Desktop Apps
- Rock v0.2.1, a little native toy language I've made with Rust and LLVM.
- Gluon: A static, type inferred and embeddable language written in Rust
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Fornjot – The world needs another CAD program
This should be a good use-case for rust-based scripting languages, I think.
I loosely followed a project of that kind a while ago, I don't quite remember if it was Gluon [0] or Dyon [1]. Not sure if these are still active, or if another competitor showed up in meantime.
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[0] https://github.com/gluon-lang/gluon
[1] https://github.com/PistonDevelopers/dyon
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Dynamic language extensions for Rust?
Or if you wanted something more Rust-native, you could try Gluon.
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Which scripting languages work well embedded with Rust?
Gluon
What are some alternatives?
dyon - A rusty dynamically typed scripting language
toolkit-rust
rune - Rune is a programming language developed to test ideas for improving security and efficiency.
protect-endpoints - Authorization extension for popular web-frameworks to protect your endpoints
hlua - Rust library to interface with Lua
duckscript - Simple, extendable and embeddable scripting language.
rune - An embeddable dynamic programming language for Rust.
mun - Source code for the Mun language and runtime.
RustPython - A Python Interpreter written in Rust
Ketos - Lisp dialect scripting and extension language for Rust programs
pen - The parallel, concurrent, and functional programming language for scalable software development