rgbds
pokered
rgbds | pokered | |
---|---|---|
13 | 43 | |
1,261 | 3,774 | |
2.1% | 1.6% | |
9.7 | 8.3 | |
10 days ago | 2 months ago | |
C++ | Assembly | |
MIT License | - |
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rgbds
- Gameboy Technical Reference for Homebrew Developers
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Exploring the Gameboy Memory Bank Controller (2020)
Game Boy disassembler: https://github.com/mattcurrie/mgbdis
You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds
Here you can see how bank switching works.
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Gameboy Programming in 2022/2023, what are the best tools?
Probably not exactly what you want, but maybe worth checking out just in case: https://rgbds.gbdev.io/
- Rgbds: A free assembler/linker package for the Game Boy and Game Boy Color
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Errors Building Anniversary Red
Clone the specific version of rgbds we need (0.2.0 and 0.2.1 had segfaults on linking, but 0.2.2 seems to work just fine) git clone -b v0.2.2 https://github.com/gbdev/rgbds.git cd rgbds make cd ..
- New website for RGBDS - the Game Boy (Color) assembly toolchain
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Ghidra - Editing Gameboy ROM for Analogue Pocket
rgbfix is part of rgbds
- Finally found the perfect screen replacement.
pokered
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Since the subreddit is going down tomorrow, here's an update on inserting custom player graphics with the Universal Pokemon Randomizer ZX
It has been a while since last, but that's because of compression algorithms and memory allocation issues, which had to be taken care of before writing the front/back images in Gen I and II. Big thanks to FuSoYa, RGME, and the decomp team, who provided the tools and guides which made this possible.
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Ziggo moet een waarschuwingsbrief van Brein aan haar klant sturen
De gereverse engineerde code voor Pokemon Rood/Blauw dan? https://github.com/pret/pokered
- This month's Gen 1 style sprites update
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[OC] Pokemon Adventures:The previous generation chapter 48
Ash didn't catch charmander. Charmander belonged to a different trainer who abandoned charmander. Ash came along and saved charmander and adopted him.. And it's still traded only. The rule was created specifically for the video games to prevent you from getting traded a really powerful pokemon from a friend and steamrolling the game. Whether or not the badge rule applies is based on whether or not the trainer I'd matches the pokemon's trainer ID. The game has been completely decompiled. You can literally check the source code and see the function yourself.
- Learning ASM be like
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What is out there in Pokemon Red & Blue?
Here's a list of all maps in Pokemon Gen 1: https://github.com/pret/pokered/tree/master/maps
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[Gen 1 - R/B/Y] Celadon City Game Corner RNG "manipulation'
I tried to look into this a while back, I've been curious about what actually determines these odds. There's a disassembly of gen 1 to dig through. It looks like the SevenAndBarMode referenced here is the super lucky state, and AllowMatches and AllowSevenAndBarMatches looks like they're playing with odds. Can't fully make sense of how it works or how these get initialized.
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Original Pokemon RGBY export all audio and SFX as midi
I initially wanted to export all the original audio from the games rom as midi files. Fortunately my google-fu lead me to this a post on romhacking in 2014 where the PokeRed Poject rom audio has been disassembled to asm. Going through the list I noticed not all the audio is properly titled and some songs could be missing for example MtMoon and Cerulean city is missing.
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Help required. [Pokemon Red]
Start by installing the pokered disassembly. You can then edit the game's data and code with any text editor. You can adjust the base exp given by a Pokemon by editing their base stats in data/pokemon/base_stats/. For more complex modifications you can adjust the experience gain formula in engine/battle/experience.asm.
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Pokémon Riddle #39
Is the Pokemon Red's source code a reputable source? In the game, struggle has always been defined as a move along side all the other moves in every generation.
What are some alternatives?
z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
pokecrystal - Disassembly of Pokémon Crystal
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
ENGAGE - Source code repository for ENGAGE: Battery-Free Game Boy
project-restoration - A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
pokeemerald-ex-speedchoice
Droneboy - Drone music application for Gameboy