rgbds
pokecrystal
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rgbds | pokecrystal | |
---|---|---|
13 | 41 | |
1,250 | 2,009 | |
1.3% | 1.5% | |
9.7 | 7.8 | |
4 days ago | 10 days ago | |
C++ | Assembly | |
MIT License | - |
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rgbds
- Gameboy Technical Reference for Homebrew Developers
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Exploring the Gameboy Memory Bank Controller (2020)
Game Boy disassembler: https://github.com/mattcurrie/mgbdis
You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds
Here you can see how bank switching works.
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Gameboy Programming in 2022/2023, what are the best tools?
Probably not exactly what you want, but maybe worth checking out just in case: https://rgbds.gbdev.io/
- Rgbds: A free assembler/linker package for the Game Boy and Game Boy Color
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Errors Building Anniversary Red
Clone the specific version of rgbds we need (0.2.0 and 0.2.1 had segfaults on linking, but 0.2.2 seems to work just fine) git clone -b v0.2.2 https://github.com/gbdev/rgbds.git cd rgbds make cd ..
- New website for RGBDS - the Game Boy (Color) assembly toolchain
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Ghidra - Editing Gameboy ROM for Analogue Pocket
rgbfix is part of rgbds
- Finally found the perfect screen replacement.
pokecrystal
- Interesting facts about the Game Freak dev process
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Do we know the DVs/stats of Red’s Pokémon in G/S/C?
If you still want the DVs, they should be 15, 13, 13, 14 for Attack, Defense, Speed, and Special Attack/Defense, respectively, which means the HP DV should be 14. You can find them here (Gold/Silver) and here (Crystal), though the only difference is that Crystal contains an additional entry for Eusine.
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Physical and Special moove in pokemon gen 2
It's totally possible. The pret team got you covered with a nice step by step tutorial here: Physical / Special split
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PKMN Crystal ROM Hack - WIP Animations
Once I got the disassembly all working, it was not that hard. The guides on https://github.com/pret/pokecrystal help a lot, and carried me up until this point, and probably will until I'm done
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Collision issues in pokecrystal
Hello everyone ! I'm working on a crystal hack and I tried adding a new map and tileset, as per the pokecrystal disassembly Wiki (add a new tileset). I've already created a bunch of maps without issues, but this one is the first I make with a custom tileset.
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Stop Binary Hacking; It's Holding Back the Entire Community
Crystal has a bunch of tool too.
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Pokemon Crystal Mart Editor help
Highly recommend using the disassembly directly instead of using tools: https://github.com/pret/pokecrystal
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Bi-Weekly Questions Thread
Then you want to look into setting up the pokecrystal disassembly project
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Am I able to give a Pokemon a field move (Cut in this case)
I have found this forum where we can maybe find the answer, it is more about pkm cristal but you can see that Pokemon Wilds is made by following this guide: https://github.com/pret/pokecrystal/wiki
What are some alternatives?
z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
pokeemerald-speedchoice
ENGAGE - Source code repository for ENGAGE: Battery-Free Game Boy
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
pokecrystal-speedchoice - Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.
Droneboy - Drone music application for Gameboy
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
PICO-GB-CART - Using the Raspberry Pi PICO inside the Gameboy
poryscript - High-level scripting language for gen 3 pokemon decompilation projects