rgbds
ENGAGE
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rgbds
- Gameboy Technical Reference for Homebrew Developers
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Exploring the Gameboy Memory Bank Controller (2020)
Game Boy disassembler: https://github.com/mattcurrie/mgbdis
You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds
Here you can see how bank switching works.
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Gameboy Programming in 2022/2023, what are the best tools?
Probably not exactly what you want, but maybe worth checking out just in case: https://rgbds.gbdev.io/
- Rgbds: A free assembler/linker package for the Game Boy and Game Boy Color
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Errors Building Anniversary Red
Clone the specific version of rgbds we need (0.2.0 and 0.2.1 had segfaults on linking, but 0.2.2 seems to work just fine) git clone -b v0.2.2 https://github.com/gbdev/rgbds.git cd rgbds make cd ..
- New website for RGBDS - the Game Boy (Color) assembly toolchain
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Ghidra - Editing Gameboy ROM for Analogue Pocket
rgbfix is part of rgbds
- Finally found the perfect screen replacement.
ENGAGE
- ENGAGE: Battery-Free Game Boy
- Battery Free Gameboy
- Battery-Free Game Boy
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Recent Discoveries in Embedded Systems
Could be, take a look at the batteryless Gameboy for example: https://github.com/TUDSSL/ENGAGE
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The Open Source Autarkic (Eink) Laptop
But I don't know how to design at all, and RAM on its own is a lot harder to integrate into a board, and isn't as simple as soldering 8MB PSRAM on a Teensy pad. That said, this academic group did that with An Apollo3 MCU: https://github.com/tudssl/engage The Apollo4 will have 1.8MB SRAM, which I think will be more than a lot of these boards have https://ambiq.com/apollo4/ at much lower power. The Apollo3 Blue+ has 768K SRAM.
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Minor changes and a name for my new board... Behold HUMMINGBIRD 32 (H32 for short).. A sub 200nA IQ sensor node with ESP32 & optional RFM9x module... waiting for prototypes before launching on groupgets!
Thanks for the analysis! I am not an engineer so I try to glean as much as I can from this so hopefully I can find the right components and discard the things that aren't needed. This board here used the same MCU in my link above: https://github.com/tudssl/engage so I am looking for ways to turn it into a solarpowered laptop with e-ink that doesn't shutoff/sleep every 10 seconds but can idle 24hrs using a few of these https://www.powerfilmsolar.com/products/electronic-component-solar-panels/indoor-light-series/ll200-2-4-75. I had considered the ESP-32WROVER with 8MB RAM but the PSRAM is not as low power as FRAM.
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Tiny SliTaz port to ESP32-WROVER?
I became curious because this project ran a game on a 48mhz processor using FRAM: https://github.com/tudssl/engage
What are some alternatives?
z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
embox - Modular and configurable OS for embedded applications
pokecrystal - Disassembly of Pokémon Crystal
BFree - BFree: Enabling Battery-free Sensor Prototyping with Python
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
epdiy - EPDiy is a driver board for affordable e-Paper (or E-ink) displays.
Droneboy - Drone music application for Gameboy
PICO-GB-CART - Using the Raspberry Pi PICO inside the Gameboy
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Peanut-GB - A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.