retroflightsim
trois
retroflightsim | trois | |
---|---|---|
3 | 10 | |
108 | 4,066 | |
- | 0.9% | |
5.9 | 1.6 | |
12 months ago | 10 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
retroflightsim
- Retro Flight Simulator
- Retro Flight Sim (with EGA, VGA and SVGA modes)
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Flight sim dev: Simulate 3 different generations (EGA, VGA, SVGA) during play
GH repo: https://github.com/ruben3d/retroflightsim
"Quick and dirty attempt to replicate the visuals of late 80s / early 90s flight simulators, using as a reference MicroProse's F-117A Nighthawk Stealth Fighter 2.0 (1991)."
I also just realized there's a live browser demo! The ? icon shows the controls. https://ruben3d.github.io/retroflightsim/dist/
trois
- React, angular ili vue?
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Vue Shower Thoughts: Components Are Classes
Part of the reason is because libraries like Paper.js, Pixi.js, and Three.js are working with canvas, which doesn't have inner DOM elements. But the, I remembered Trois.js and it's amazing API for rendering 3D scenes via components.
- How to inject keys from a third party library?
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Create a First Person Movement in React Three Fiber - Part 1
Because of this, many libraries emerged with the aim of using Three.js inside a framework. I have tried Angular Three and Trois.js for Vue but I prefer React Three Fiber because of its large community, examples and documentation but feel free to give a try to the other ones.
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Is 3D the future? Is it worth investing in or is it a niche / gimmick?
As a Web 3D developers, I emphasis, the past years haven't been kind, the learning curve was steep and a lot of work has to be done to get a decent product, but I believe the trend is changing, the technology is getting more accessible and more recognized, a lot JavaScript libraries/frameworks are integrating three.js (React Fiber, Vue Trois ...) to their ecosystem extending the community, there are also more WebGL based editors some using three.js as an engine (Spline, Vectary ...) while they're far from being blender or 3ds Max, and they'll probably never will be, they're in active development and a good starting point toward a more software based development.
- Probably wrong sub
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Vue 3 - UI Framework for large desktop app (Quasar or element plus + vuetify alpha?)
- VueUse (https://vueuse.org/) - Pinia (https://pinia.vuejs.org/) - Vite (obvs) - Tailwind as mentioned - Added Oruga :) - TroisJS (https://troisjs.github.io/) when I want to go 3d - Netlify CMS (I rely heavily on Netlify, at this point) Not going to use everything always, but this gives me the flexibility to go anywhere I want, with Vue at the heart of it all.
- Isometric game with VueJS, looking for recommandation
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✨Top Vuejs Charts Libraries
⚡️ ViteJS / HMR Really fast development time with ViteJS/HMR ! Useful to create awesome 3D scenes. https://troisjs.github.io/
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Simple starfield made with TroisJS (VueJS / ThreeJS)
TroisJS : https://github.com/troisjs/trois
What are some alternatives?
SlashSaber - An endless slashing game made with three.js and Vue
model-viewer - Easily display interactive 3D models on the web and in AR!
AMMiSTer - Arcade game manager for the MiSTer
lamina - 🍰 An extensible, layer based shader material for ThreeJS
glfx.js - An image effects library for JavaScript using WebGL
harp.gl - 3D web map rendering engine written in TypeScript using three.js
unplugin-vue-components - 📲 On-demand components auto importing for Vue
threejs-sandbox - Set of experiments and extensions to THREE.js.
vueuse - Collection of essential Vue Composition Utilities for Vue 2 and 3
polygonjs - node-based WebGL design tool
dgel - A WebGPU engine.
apexcharts.js - 📊 Interactive JavaScript Charts built on SVG