rerun
rui
rerun | rui | |
---|---|---|
14 | 23 | |
5,154 | 1,660 | |
6.7% | 1.0% | |
9.9 | 7.7 | |
7 days ago | 9 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rerun
-
Rapier is a set of 2D and 3D physics engines written in Rust
Maybe the folks at Rerun [1] know something about it? I imagine at least some of their customers are Rust robotics shops.
[1] https://github.com/rerun-io/rerun
- Rerun v0.12
-
Introducing Rerun 0.10!
Full release notes: https://github.com/rerun-io/rerun/blob/main/CHANGELOG.md
- Open-source visualization toolbox for C++
-
Rerun 0.9 – a framework for visualizing streams of multimodal data
No specific support for audio embeddings yet, though depending on you're specific use-case, you might be able to map your data to more generic primitives such a TimeSeriesScalar, LineStrips2D, BarChart, or Tensor.
We have an open issue for adding more support for audio-based projects -- if you have specific needs feel free to add a comment: https://github.com/rerun-io/rerun/issues/2852
-
Announcing Rerun 0.6 - the easy-to-use visualization toolkit
Read the full changelog at https://github.com/rerun-io/rerun/releases/tag/0.6.0
-
Real-Time Visualization of Streaming Data in Python with ReRun
https://github.com/rerun-io/rerun is such a great tool for creating interactive dashboards to look at real-time data. Curious if there are others looking for something like this and what the other use cases would be interesting. I have heard ideas like:
-
Emerging Rust GUIs in a WASM world
egui's lead author is using it for his computer vision startup.
-
Considerations for Power Draw with egui
To test the power draw, I conducted an unscientific experiment by circling the cursor over both a GTK4 app (GNOME Console) and an egui app (Rerun Viewer), while monitoring the CPU/GPU utilization and stabilized power draw with PowerTOP. The results indicated that when circling the cursor over the GTK4 app, the CPU/GPU usage was nearly negligible, and the stabilized power draw was around 13 W. In contrast, when circling the cursor over the egui app, the CPU/GPU usage was considerably higher, resulting in a stabilized power draw of around 21 W. This amounts to an increase of approximately 60%. Taking into account a power draw of around 10 W when doing nothing at all, the increase becomes roughly 260%. I also tried the same experiment with Iced, and while the increase was not as extreme, it still utilized resources when circling the cursor over a blank surface.
rui
- Considerations for Power Draw with egui
-
Floem - yet another new Rust native UI library
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
-
Leveraging Rust and the GPU to render user interfaces at 120 FPS
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui
Is their GPUI library open source?
-
Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.
Here's my effort: https://github.com/audulus/rui
-
Rust GUI framework
rui
-
Do you think is it worth to learn gtk4 to use it with rust?
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
- Show HN: Async UI: A Rust UI Library Where Everything Is a Future
-
Vector Graphics on GPU
I've done a library for vector graphics on the GPU which works pretty well for my uses:
https://github.com/audulus/vger
and a rust version:
https://github.com/audulus/vger-rs
(which powers my rust GUI library: https://github.com/audulus/rui)
Here's the approach for rendering path fills. From the readme:
> The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.
It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)
-
Is it conveninent to make cross-platform GUI softwares using Rust now?
You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
-
Is there a common library for guis used in rust?
Try rui https://github.com/audulus/rui, It's a Swift Type ui
What are some alternatives?
entr - Run arbitrary commands when files change
floem - A native Rust UI library with fine-grained reactivity
polyscope - A C++ & Python viewer for 3D data like meshes and point clouds
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
minitest-autotest
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
7GUI - the 7 gui project
Libraries - The Squared C# Library Collection
LearningWGPU - I will try to learn the basics of WGPU and Rust.