rerun
compose-samples
rerun | compose-samples | |
---|---|---|
14 | 101 | |
5,154 | 18,824 | |
6.7% | 1.4% | |
9.9 | 9.7 | |
7 days ago | 2 days ago | |
Rust | Kotlin | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rerun
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Rapier is a set of 2D and 3D physics engines written in Rust
Maybe the folks at Rerun [1] know something about it? I imagine at least some of their customers are Rust robotics shops.
[1] https://github.com/rerun-io/rerun
- Rerun v0.12
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Introducing Rerun 0.10!
Full release notes: https://github.com/rerun-io/rerun/blob/main/CHANGELOG.md
- Open-source visualization toolbox for C++
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Rerun 0.9 – a framework for visualizing streams of multimodal data
No specific support for audio embeddings yet, though depending on you're specific use-case, you might be able to map your data to more generic primitives such a TimeSeriesScalar, LineStrips2D, BarChart, or Tensor.
We have an open issue for adding more support for audio-based projects -- if you have specific needs feel free to add a comment: https://github.com/rerun-io/rerun/issues/2852
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Announcing Rerun 0.6 - the easy-to-use visualization toolkit
Read the full changelog at https://github.com/rerun-io/rerun/releases/tag/0.6.0
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Real-Time Visualization of Streaming Data in Python with ReRun
https://github.com/rerun-io/rerun is such a great tool for creating interactive dashboards to look at real-time data. Curious if there are others looking for something like this and what the other use cases would be interesting. I have heard ideas like:
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Emerging Rust GUIs in a WASM world
egui's lead author is using it for his computer vision startup.
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Considerations for Power Draw with egui
To test the power draw, I conducted an unscientific experiment by circling the cursor over both a GTK4 app (GNOME Console) and an egui app (Rerun Viewer), while monitoring the CPU/GPU utilization and stabilized power draw with PowerTOP. The results indicated that when circling the cursor over the GTK4 app, the CPU/GPU usage was nearly negligible, and the stabilized power draw was around 13 W. In contrast, when circling the cursor over the egui app, the CPU/GPU usage was considerably higher, resulting in a stabilized power draw of around 21 W. This amounts to an increase of approximately 60%. Taking into account a power draw of around 10 W when doing nothing at all, the increase becomes roughly 260%. I also tried the same experiment with Iced, and while the increase was not as extreme, it still utilized resources when circling the cursor over a blank surface.
compose-samples
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Jetpack Compose Mastery Part 2: Advanced Tools and Resources for Mastering Compose UI
The official documentation provides a comprehensive guide on the basics of Jetpack Compose, components, layouts, theming, and more advanced topics.
- Jetpack Compose UI App Development Toolkit
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How the new Threads app is made
Apparently Jetpack Compose is an Android copy of SwiftUI?
https://developer.android.com/jetpack/compose
Only two HN threads with comments: https://hn.algolia.com/?q=jetpack+compose
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Adaptive layouts in jetpack compose
If you want to take a look at code, we have the Jetnews sample app that support different screen sizes. And Jetcaster also implements features such as table top mode.
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Customizable calendar for Jetpack Compose with option to add app specific dates etc.
check this out : https://github.com/android/compose-samples/tree/main/Crane
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Seeking Guidance: How should I learn Android Dev
So I would say that instead if learning everything from Android SDK, you should just set a goal to create some app. Learn about Activities, their lifecycle, layouts (or Compose if you want to be more up to date). Try to implement your app based on this. Then improve your app using Fragments and their lifecycle. If you truly want to understand Views, which are essentially the building blocks of Android UI then I would recommend implementing your own custom View, which will have completely custom look - it is cool thing to try and you will learn how it all works inside.
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New App structure/template to follow?
The compose samples by Google are a good reference to look into: https://github.com/android/compose-samples
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Let's create notification reminder app in Jetpack Compose.
Basic understanding of Jetpack Compose.
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Architecture Help
The compose-samples repo has a comprehensive list of samples ranging from low to complex projects which might be worth a look.
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Android development beginner.
For instance, there is a link to this repository, that contains all sorts of samples, that are up to date and ready to use. That's cutting edge, which is a recommended start.
What are some alternatives?
entr - Run arbitrary commands when files change
MPAndroidChart - A powerful 🚀 Android chart view / graph view library, supporting line- bar- pie- radar- bubble- and candlestick charts as well as scaling, panning and animations.
polyscope - A C++ & Python viewer for 3D data like meshes and point clouds
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
minitest-autotest
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
MVICore - MVI framework with events, time-travel, and more
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
android-mvvm-dagger-rxjava-retrofit - A sample project which demostrate use of MVVM and Dagger 2 with RxJava2 along with Retrofit
Libraries - The Squared C# Library Collection
Decompose - Kotlin Multiplatform lifecycle-aware business logic components (aka BLoCs) with routing (navigation) and pluggable UI (Jetpack Compose, SwiftUI, JS React, etc.)