rendy
State of the art "build your own engine" kit powered by gfx-hal (by amethyst)
three-d
2D/3D renderer - makes it simple to draw stuff across platforms (including web) (by asny)
rendy | three-d | |
---|---|---|
1 | 7 | |
815 | 1,198 | |
0.0% | - | |
0.0 | 7.8 | |
over 1 year ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rendy
Posts with mentions or reviews of rendy.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Good rendering libaries for rust
There's also rendy which is (I think) more high-level than wgpu
three-d
Posts with mentions or reviews of three-d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-05.
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My 3d render has weird lighting artifacts
If you look closely at the second image, it has some weird triangle artifacts with the lighting. The first one i rendered in blender, the second one i used this rust 3d rendering library. Any help would be appreciated, this is my first time working with 3d rendering.
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Crate to render a 3d model to an image
I just implemented a gltf headless renderer using https://github.com/asny/three-d, it's simple and clear.
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Heightmap generator using egui and three_d
I've made a simple multi-threaded heightmap generator using egui and three_d. Both have been really easy to use despite a few limitations.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
- Is there an easy wrapper for wgpu?
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Rendering 3D models in browser with wasm?
I think that three-d fits your requirements, you should check it!
- Rust game engines with extremely simple rendering abstractions
What are some alternatives?
When comparing rendy and three-d you can also consider the following projects:
vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
ash - Vulkan bindings for Rust
Fyrox - 3D and 2D game engine written in Rust
vulkan-tutorial-rs - Vulkan tutorial written in Rust using Ash
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
rx - 👾 Modern and minimalist pixel editor
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
learn-wgpu - Guide for using gfx-rs's wgpu library.
imgui-rs-vulkan-renderer - A Vulkan renderer for imgui-rs using Ash
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native