render-bench
By John-Nagle
wgpu
Cross-platform, safe, pure-rust graphics api. (by gfx-rs)
render-bench | wgpu | |
---|---|---|
2 | 195 | |
4 | 10,995 | |
- | 2.5% | |
6.6 | 9.9 | |
8 days ago | about 5 hours ago | |
Rust | Rust | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
render-bench
Posts with mentions or reviews of render-bench.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-24.
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We're not really game yet.
render-bench -- scene update performance test fixture. This exercise rend3->wgpu->vulkan. It draws a city of identical buildings, then, from a second thread, periodically deletes half of them and re-creates them. If the stack is performing as intended, the updates from the second thread should not impact the frame rate from the main thread. But due to lock problems at the WGPU level, the frame time goes from 16ms to 700ms when the update happens.
wgpu
Posts with mentions or reviews of wgpu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-23.
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...