reflecxx
cereal
reflecxx | cereal | |
---|---|---|
5 | 13 | |
55 | 3,996 | |
- | 0.7% | |
10.0 | 1.3 | |
about 2 years ago | 2 months ago | |
Python | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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reflecxx
- I implement a fast, macro-based namedtuple works under C++11
- reflecxx: A static reflection library framework and tooling. Auto serialization and more.
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Unable to use asio.hpp when using conan
I haven't used the cmake_find_package generator much myself. People like it because it lets you write your cmake in a mostly conan agnostic way. If you don't care about that, I find the plain cmake generator much easier to use. You can inspect the generated conanbuildinfo.cmake file to see the targets, and call conan_basic_setup(TARGETS ). Then you link against targets that look like CONAN_PKG::boost or similar. I usually wrap conan setup in a cmake utility file like this: https://github.com/jimmyorourke/reflecxx/blob/main/test/cmake/ConanSetup.cmake
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Is there any good binary serializer & deserializer for C / C++?
I have a library and tooling that using code generation will allow you to automatically generate serialization/deserialization to your custom binary format. It uses the visitor pattern and code generation for static reflection (eg iterating over fields of a struct). Check it out at https://github.com/jimmyorourke/reflecxx. Particularly it includes an automatic to/from json, which you could use as a starting point for how to write your own visitor.
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figcone - Read JSON, YAML, TOML, XML or INI configuration by declaring a struct
You might be interested in a project I've put together that uses libclang to generate static reflection metadata that can then be used for generic parsing or serialization: https://github.com/jimmyorourke/reflecxx. It has examples of automatic to/from json.
cereal
- Ser20, a C++20 fork of cereal
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Added reflection to C++ just to make my game work.
I'd stick with cereal for serialization
- Cereal Pack - a C++ schema serialization library
- Is there any good binary serializer & deserializer for C / C++?
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Pataro II: Pataro Harder
Today I'm back to working on Pataro, the roguelike built on libtcod that made up much of my Hacktoberfest efforts. I had been assigned to an issue requesting the addition of serialization and deserialization, but unfortunately ran out of time and wasn't able to finish the former or start the latter. I ran into issues with Cereal, and had a hard time figuring out the structure of the program and how to go about implementing serialization for all the relevant components. At the end of that attempt I mentioned that if I were to try again I'd start by testing out Cereal separately and getting a handle on that before trying to implement it in Pataro - so that's what I'm doing today.
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Hacktoberfest 5
I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
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Hacktoberfest 4
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
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Hacktoberfest 3
Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
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Binary serialization library for at least C++17?
This is the simplest serialization library I saw. You only need to add one method to your class and you can stream it to desired archive. It supports binary as well as json, XML and others. https://github.com/USCiLab/cereal
- Google Protobuf vs JSON vs [insert candidate here]
What are some alternatives?
metacpp - Meta C++ Library and Tool
Protobuf - Protocol Buffers - Google's data interchange format
miroir - C++20 compile-time reflection library.
Boost.Serialization - Boost.org serialization module
namedtuple - Implementation of super-fast C++-styled namedtuple, for compile-time reflection.
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
TextLayoutSampler - Utility to display text via multiple Windows API's simultaneously (D2D, DWrite, GDI, GDI+).
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
metapp - C++ runtime reflection library
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Bitsery - Your binary serialization library