refl-cpp VS json

Compare refl-cpp vs json and see what are their differences.

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refl-cpp json
3 93
986 40,239
- -
0.0 7.7
over 1 year ago 6 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

refl-cpp

Posts with mentions or reviews of refl-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-04.
  • Out of bounds memory access in V8 in Google Chrome prior to 120.0.6099.224
    1 project | news.ycombinator.com | 25 Jan 2024
    You'd be surprised how much friction you'd have for C++ reflection. First, since it's a custom build step, you can do a mix of custom code gen and C++ constexpr/consteval for static reflection. Here's a header-only implementation for adding compile time reflection purely within the language [1]. And v8 already does dynamic code gen as part of its build process (to generate the snapshot to speedup instantiation of the isolate). Dynamic reflection is a must since JS is a dynamic language with reflection support.

    Now of course, I don't know the specific details of reflection needed for the abstractions you reference and clearly V8 is still doing some amount of manual IR generation, so it's possible it would be a substantial investment to actually retrofit those techniques into v8. One would have to do a careful analysis of historical security exploits & specific techniques and their ability to prevent to figure out if it's worth adding those abstractions (especially since there is a potential performance tradeoff as you mention). As I said, I think there's insufficient research in this area to establish a compelling body of best practices (not to take away from the contributions of the GraalJS team to this space).

    [1] https://github.com/veselink1/refl-cpp

  • C++ Reflection for Component Serialization and Inspection
    3 projects | /r/gameenginedevs | 4 Mar 2023
    I’ve been using https://github.com/veselink1/refl-cpp for my recent project where i needed reflections, especially for serialization. Cant wait for c++48 and reflections in standard
  • Show HN: Static reflection for C++17 (enumeration, attributes, proxies, ...)
    1 project | news.ycombinator.com | 5 Jan 2022

json

Posts with mentions or reviews of json. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-26.
  • Learn Modern C++
    6 projects | news.ycombinator.com | 26 Dec 2023
    I have not done a "desktop" program in 25+ years and never using C++ (or C), since then I'm mostly a web developer (PHP,Elixir, JS, Kotlin etc).

    I'm currently doing a C++ audio plugin with the Juce framework.

    This website has been a good resource, alongside https://www.learncpp.com

    But I was actually close to give up before using those two things:

    - https://github.com/nlohmann/json : my plugin use a json api backend and the Juce json implementation is atrocious (apparently because of being born in previous c++ version), but this library is GREAT.

    - ChatGPT 4. I'm not sure I would have "succeeded" without it, at least not in a reasonable time frame. ChatGPT 3.5 is slow and does not give good results for my use case but 4 is impressive. And I use in a very dumb way, just posing question in the web UI. I probably could have it directly in MSVC?

    Also I must say, for all its flaws, I have a renewed appreciation for doing UI on the web ;)

  • JSON for Modern C++ 3.11.3 (first release since 473 days)
    1 project | /r/cpp | 30 Nov 2023
  • What C++ library do you wish existed but hasn’t been created yet?
    18 projects | /r/cpp | 8 Jul 2023
    https://github.com/nlohmann/json works well for me
  • [CMake] Can't include external header in .h file
    2 projects | /r/cpp_questions | 8 Jul 2023
    cmake_minimum_required(VERSION 3.15) project(xrpc++ DESCRIPTION "C++ AT Protocol XRPC library" VERSION 1.0.0 LANGUAGES CXX) include(FetchContent) FetchContent_Declare(cpr GIT_REPOSITORY https://github.com/libcpr/cpr.git GIT_TAG 2553fc41450301cd09a9271c8d2c3e0cf3546b73) # The commit hash for 1.10.x. Replace with the latest from: https://github.com/libcpr/cpr/releases FetchContent_MakeAvailable(cpr) FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json) add_library(${PROJECT_NAME} SHARED src/lexicon.cpp src/xrpc.cpp ) target_link_libraries(${PROJECT_NAME} PRIVATE cpr::cpr) target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json) set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION 1) target_include_directories(${PROJECT_NAME} PUBLIC include) set(CMAKE_BUILD_TYPE debug)
    2 projects | /r/cpp_questions | 8 Jul 2023
    FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json)
  • It is either a clever technique or a sad failure
    1 project | /r/ProgrammerHumor | 14 May 2023
    Here is one popular C++ library (nlohmann/json) removing its use.
  • How to compile project to separate files to prevent having single large executable as a result?
    1 project | /r/cpp_questions | 13 May 2023
    Before going into binary serialization I suggest you to get comfortable with serialization to text. You can try to write your data to text files and read them in again. Then after you get an idea of how this works you can try to use a library that writes to XML or json, e.g. nlohmann json
  • What are some ways I can serialize objects?
    2 projects | /r/cpp_questions | 25 Apr 2023
  • C++ that allows tracking peer to peer multimedia streaming connections using a Flat File - NOT MySql
    1 project | /r/i2p | 14 Apr 2023
    Download the single header file json.hpp from https://github.com/nlohmann/json/releases and place it in your project directory or an include directory.
  • C++ Reflection for Component Serialization and Inspection
    3 projects | /r/gameenginedevs | 4 Mar 2023
    Exemple of a JSON library: https://github.com/nlohmann/json (For XML, there's tinyxml)

What are some alternatives?

When comparing refl-cpp and json you can also consider the following projects:

svector - Compact SVO optimized vector for C++17 or higher

RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

JsonCpp - A C++ library for interacting with JSON.

crunchy-bytes - C++ 17 Schema Serialization Library

ArduinoJson - 📟 JSON library for Arduino and embedded C++. Simple and efficient.

scope_guard - A modern C++ scope guard that is easy to use but hard to misuse.

Boost.PropertyTree - Boost.org property_tree module

BLIB - Small organized collection of common code I have accumulated over the years that has amassed into a proper 2d game engine

yaml-cpp - A YAML parser and emitter in C++

zxorm - Zach's ORM - A C++20 ORM for SQLite

cJSON - Ultralightweight JSON parser in ANSI C