refl-cpp VS BLIB

Compare refl-cpp vs BLIB and see what are their differences.

refl-cpp

Static reflection for C++17 (compile-time enumeration, attributes, proxies, overloads, template functions, metaprogramming). (by veselink1)

BLIB

Small organized collection of common code I have accumulated over the years that has amassed into a proper 2d game engine (by benreid24)
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refl-cpp BLIB
3 1
986 1
- -
0.0 9.3
over 1 year ago 8 days ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

refl-cpp

Posts with mentions or reviews of refl-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-04.
  • Out of bounds memory access in V8 in Google Chrome prior to 120.0.6099.224
    1 project | news.ycombinator.com | 25 Jan 2024
    You'd be surprised how much friction you'd have for C++ reflection. First, since it's a custom build step, you can do a mix of custom code gen and C++ constexpr/consteval for static reflection. Here's a header-only implementation for adding compile time reflection purely within the language [1]. And v8 already does dynamic code gen as part of its build process (to generate the snapshot to speedup instantiation of the isolate). Dynamic reflection is a must since JS is a dynamic language with reflection support.

    Now of course, I don't know the specific details of reflection needed for the abstractions you reference and clearly V8 is still doing some amount of manual IR generation, so it's possible it would be a substantial investment to actually retrofit those techniques into v8. One would have to do a careful analysis of historical security exploits & specific techniques and their ability to prevent to figure out if it's worth adding those abstractions (especially since there is a potential performance tradeoff as you mention). As I said, I think there's insufficient research in this area to establish a compelling body of best practices (not to take away from the contributions of the GraalJS team to this space).

    [1] https://github.com/veselink1/refl-cpp

  • C++ Reflection for Component Serialization and Inspection
    3 projects | /r/gameenginedevs | 4 Mar 2023
    I’ve been using https://github.com/veselink1/refl-cpp for my recent project where i needed reflections, especially for serialization. Cant wait for c++48 and reflections in standard
  • Show HN: Static reflection for C++17 (enumeration, attributes, proxies, ...)
    1 project | news.ycombinator.com | 5 Jan 2022

BLIB

Posts with mentions or reviews of BLIB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-04.

What are some alternatives?

When comparing refl-cpp and BLIB you can also consider the following projects:

svector - Compact SVO optimized vector for C++17 or higher

json - JSON for Modern C++

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

crunchy-bytes - C++ 17 Schema Serialization Library

scope_guard - A modern C++ scope guard that is easy to use but hard to misuse.

zxorm - Zach's ORM - A C++20 ORM for SQLite

Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code