reactive-menu-system VS TestbedHDRP

Compare reactive-menu-system vs TestbedHDRP and see what are their differences.

reactive-menu-system

Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus. (by makeplayhappy)

TestbedHDRP

Testbed project for Unity HDRP (High Definition Render Pipeline) (by keijiro)
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reactive-menu-system TestbedHDRP
1 4
11 1,194
- -
0.0 0.0
over 3 years ago over 3 years ago
ShaderLab ShaderLab
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reactive-menu-system

Posts with mentions or reviews of reactive-menu-system. We have used some of these posts to build our list of alternatives and similar projects.

TestbedHDRP

Posts with mentions or reviews of TestbedHDRP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-26.

What are some alternatives?

When comparing reactive-menu-system and TestbedHDRP you can also consider the following projects:

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP