reactive-menu-system
Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus. (by makeplayhappy)
TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline) (by keijiro)
Our great sponsors
reactive-menu-system | TestbedHDRP | |
---|---|---|
1 | 4 | |
11 | 1,194 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | over 3 years ago | |
ShaderLab | ShaderLab | |
- | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reactive-menu-system
Posts with mentions or reviews of reactive-menu-system.
We have used some of these posts to build our list of alternatives
and similar projects.
TestbedHDRP
Posts with mentions or reviews of TestbedHDRP.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
- Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
-
I released my first Grass Shader on the Unity asset store!
Read these custom hdrp shaders made by keijiro: https://github.com/keijiro/TestbedHDRP
What are some alternatives?
When comparing reactive-menu-system and TestbedHDRP you can also consider the following projects:
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP